Leeroy, lawful male asgardish Mason ---------- |......... |...$....| |.....@..| |.@......+ |..f.....| ------+--- [Leeroy the Bricklayer] St16 Dx7 Co10 In12 Wi8 Ch6 MasAsgMalLaw Dlvl:1 $0 HP18(18) Pw5(5) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Mason. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 344 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 430 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 37% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 95% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable if you tried to train it too early: polymorphing (turn 77) The following skill became untrainable after a while: searching (turn 48584) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 26439) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78391 Monster spawn increase reached its maximum at turn 217029 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1137086 The monster class that cannot be genocided was troll The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: branded tricycled (freq bonus 9) The monster species that spawned more often: shady rust monster (freq bonus 21) The monster species that spawned more often: bulldog (freq bonus 8) The monster species that spawned more often: shielded lich (freq bonus 9) The monster species that spawned more often: canterville ghost (freq bonus 6) The monster species that spawned more often: octopode (freq bonus 10) The monster species that spawned more often: giant fly (freq bonus 3) The monster species that spawned more often: contatl (freq bonus 3) The monster species that spawned more often: boronic outrooting (freq bonus 12) The monster species that spawned more often: nightshade (freq bonus 5) The monster species that spawned more often: bramble stalk (freq bonus 5) The monster species that spawned more often: telephoning ball dragon (freq bonus 3) The monster species that spawned more often: GR (freq bonus 36) The monster species that spawned more often: Grindorn (freq bonus 72) The monster species that spawned more often: ettin zombie (freq bonus 6) The monster species that spawned more often: death metal drummer (freq bonus 9) The monster species that spawned more often: space borloth (freq bonus 24) The monster species that spawned more often: water turret (freq bonus 12) The monster species that spawned more often: chattering flowerpot (freq bonus 8) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 20) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 12) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster species that never randomly spawned: Simurgh The monster species that never randomly spawned: group troll The monster species that never randomly spawned: trounce fire The monster species that never randomly spawned: porter deactivator vortex The monster species that never randomly spawned: traffic light dragon The monster species that never randomly spawned: petty statue gargoyle The monster species that never randomly spawned: millipede The monster species that never randomly spawned: sigma guard The monster species that never randomly spawned: desert force patch The monster species that never randomly spawned: sucking permamimic The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 56) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 10) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 11) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 17) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 9) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 2) Trap randomization happened for 1 in 937 traps Next attribute increase check would have come at turn 451 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Battlehorse The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (meso helmet) Scrolls scroll of lockout (SLASH UPOROTYH TO FUCK) scroll of healing (ITS GRUNTHACK ALL OVER AGAIN) scroll of mana (SLEX NOW WITH TRANSVESTITE ROLE) scroll of phase door (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of standard id (DESU SENPAI FAMY) scroll of cure (AMAZING AFRO HEAD RUSH ATTACK) * scroll of extra healing (SLIPPAGE 2DOT0) * scroll of greater mana restoration (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mason... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.