Leeroy, lawful male asgardish Chevalier -.-----+------ |............| |............| |............| |............. |...D@.......| - ------------ [Leeroy the Basher] St10 Dx7 Co16 In10 Wi15 Ch6 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: technicality You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 35 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 54% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 68% Armor drop chance was reduced to 76% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 16% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: dagger (turn 41) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 198) The following skill became untrainable after a while: lightsaber (turn 61496) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 36965) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22592 Monster spawn increase reached its maximum at turn 146902 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3001356 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: gemini beast (freq bonus 5) The monster species that spawned more often: slime granny (freq bonus 8) The monster species that spawned more often: ogre brigand thief (freq bonus 4) The monster species that spawned more often: blacker bear (freq bonus 24) The monster species that spawned more often: high gnome lord (freq bonus 18) The monster species that spawned more often: great unclean one (freq bonus 4) The monster species that spawned more often: mean mushroom (freq bonus 4) The monster species that spawned more often: black eye (freq bonus 9) The monster species that spawned more often: werexan (freq bonus 8) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 12) The monster species that spawned more often: large chicken (freq bonus 24) The monster species that spawned more often: anthrazite warp fungus (freq bonus 8) The monster species that spawned more often: chaos gazer (freq bonus 24) The monster species that spawned more often: monstrous spider (freq bonus 8) The monster species that spawned more often: albino warp patch (freq bonus 6) The monster species that spawned more often: Urbaldi (freq bonus 6) The monster species that spawned more often: elder sky dragon (freq bonus 8) The monster species that spawned more often: green wolf (freq bonus 8) The monster species that spawned more often: escaloped administering (freq bonus 24) The monster species that spawned more often: gabriel disenchant (freq bonus 10) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 8) The monster trait that was more common: monsters that can tunnel (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 5) The monster species that never randomly spawned: menis The monster species that never randomly spawned: fire spider The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: black hole blob The monster species that never randomly spawned: deathly visage The monster species that never randomly spawned: abyss fly The monster species that never randomly spawned: great wyrm of thunder The monster species that never randomly spawned: stoning trove The monster species that never randomly spawned: Statonir The monster species that never randomly spawned: hogan crushed The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 2) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 6) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 9) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 10) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 5) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 4) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 21) Trap randomization happened for 1 in 484 traps Next attribute increase check would have come at turn 2043 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (483) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of teleportation (WA DO SHITAI NODESU KA) scroll of healing (INEMPTIO) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (FLUKY STOREFRONTS) scroll of standard id (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of cure (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) * scroll of extra healing (BYE BITCH) * scroll of greater mana restoration (IN MY NEXT LIFE ILL BECOME A FEMINIST) Spellbooks spellbook of healing (khaki) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... You and Odahviing escaped from the dungeon with 22 points, Since you escaped early, the score list will not be checked.