Leeroy, chaotic male trainer Jedi ---- ------ ...# ..... ..#...# | #@......| .d.......| ...........| |...#.......| ------------- [Leeroy the Youngling] St14 Dx5 Co9 In11 Wi10 Ch6 JedTrnMalCha Dlvl:1 $0 HP26(26) Pw7(7) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male trainer Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. red double lightsaber (1200) - This is a tool. Color: cyan. Material: platinum. Appearance: double lightsaber. Most tools can be applied for an effect; some are also useful when wielded. A two-handed lightsaber that can be set to double mode in order to do even more damage. It needs to be turned on in order to work, and while activated it is also useful for engraving. It's especially effective against large monsters. Your red double lightsaber (1200) isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 99% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 66% Armor drop chance was reduced to 76% Tool drop chance was reduced to 93% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: spear (turn 58) The following skill became untrainable if you tried to train it too early: divination spells (turn 1680) The following skill became untrainable after a while: divination spells (turn 34435) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 48075) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48171 Monster spawn increase reached its maximum at turn 104596 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1183008 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: riveting killed (freq bonus 5) The monster species that spawned more often: frozen horror (freq bonus 12) The monster species that spawned more often: deselecting calmed (freq bonus 15) The monster species that spawned more often: gomi soldier (freq bonus 16) The monster species that spawned more often: Evillan (freq bonus 16) The monster species that spawned more often: epidote spore (freq bonus 27) The monster species that spawned more often: blarog (freq bonus 8) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 6) The monster species that spawned more often: level 55 enemy (freq bonus 16) The monster species that spawned more often: Wolf-Man (freq bonus 240) The monster species that spawned more often: radiant fungus (freq bonus 12) The monster species that spawned more often: inscription sarcasm (freq bonus 9) The monster species that spawned more often: corroding turret (freq bonus 12) The monster species that spawned more often: shark (freq bonus 6) The monster species that spawned more often: contaminated ant (freq bonus 12) The monster species that spawned more often: juraian priest (freq bonus 15) The monster species that spawned more often: hill giant caster (freq bonus 108) The monster species that spawned more often: Kroo the Kobold King (freq bonus 24) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 20) The monster species that spawned more often: Ctuhlhu (freq bonus 42) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 8) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 12) The monster species that never randomly spawned: ghetto force fungus The monster species that never randomly spawned: Dire Era The monster species that never randomly spawned: spliceshee The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: speed trove The monster species that never randomly spawned: giant wood spider The monster species that never randomly spawned: needer cascara oxidization The monster species that never randomly spawned: beige fungus The monster species that never randomly spawned: stagnate refraining The monster species that never randomly spawned: tenthly disservice The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 20) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 4) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 9) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 9) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 2) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 23) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 1) Trap randomization happened for 1 in 814 traps Trap difficulty was increased by 86 Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You had 1500 points of nutrition remaining You were stealthy You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (232) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (fatal gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (translucent helmet) * skullcap stone (rubynus helmet) * flack helmet (filtered helmet) * crystal helm (cone-shaped helmet) * mining helm (crested helmet) * field helm (crazy helmet) * helm of safeguard (brick helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (mirrored gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (ski heels) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (EUROVISION FARCE CONTEST) scroll of mana (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of phase door (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of standard id (FIQQY FAZBEAR) scroll of cure (TELL EN MOVE WHAT HAVE) * scroll of extra healing (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of greater mana restoration (OUSIRI SESEGGENBARPHARGGES) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.