Leeroy, lawful male trainer Jedi ------ ....| |....| +....| |....| +.d..| |.@..| ------ [Leeroy the Youngling] St13 Dx5 Co14 In5 Wi10 Ch5 JedTrnMalLaw Dlvl:1 $0 HP26(26) Pw8(8) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male trainer Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) yellow lightsaber (1264) - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does randomized damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: displacement You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 107 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 331 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 88% chance Ring drop chance was reduced to 59% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 85% Armor drop chance was reduced to 84% Tool drop chance was reduced to 97% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: polearms (turn 10) The following skill became untrainable if you tried to train it too early: high heels (turn 13) The following skill became untrainable after a while: matter spells (turn 13843) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 47967) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50455 Monster spawn increase reached its maximum at turn 113612 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1217834 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Inspector Kchief (freq bonus 4) The monster species that spawned more often: hippogriff (freq bonus 9) The monster species that spawned more often: raichu (freq bonus 4) The monster species that spawned more often: hunger hulk (freq bonus 4) The monster species that spawned more often: greenish beetle (freq bonus 20) The monster species that spawned more often: freeze troll (freq bonus 30) The monster species that spawned more often: cool guy (freq bonus 2) The monster species that spawned more often: black chameleon (freq bonus 6) The monster species that spawned more often: god (freq bonus 6) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 3) The monster species that spawned more often: mana stealer (freq bonus 4) The monster species that spawned more often: dragon geist (freq bonus 18) The monster species that spawned more often: contamination mold (freq bonus 6) The monster species that spawned more often: wood elf priest (freq bonus 16) The monster species that spawned more often: reportedly litre (freq bonus 6) The monster species that spawned more often: cleaved zombie (freq bonus 6) The monster species that spawned more often: moldy warp fungus (freq bonus 12) The monster species that spawned more often: ether stalker (freq bonus 42) The monster species that spawned more often: large rothe (freq bonus 30) The monster species that spawned more often: enclave soldier (freq bonus 21) The monster trait that was more common: monsters that conceal under items (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 6) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster species that never randomly spawned: attitudinized talesman The monster species that never randomly spawned: snore stalk The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: gray spore The monster species that never randomly spawned: familiarizing ridging The monster species that never randomly spawned: giant white rat The monster species that never randomly spawned: umbered flagellant The monster species that never randomly spawned: stormcrow The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: nonbending abasing The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 4) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 29) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 5) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 5) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 2) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 7) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 7) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 17) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 1) Trap randomization happened for 1 in 903 traps Next attribute increase check would have come at turn 525 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining You were stealthy You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (541) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (yellow gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (rural helmet) * skullcap (visored helmet) * flack helmet (full helmet) * crystal helm (deformed helmet) * mining helm (etched helmet) * field helm (knowledgeable helmet) * helm of safeguard (dim colored helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (velvet gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (gentle boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (LAST OF MY RACE BECAUSE IT SUCKS) scroll of mana (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of phase door (EX PROTEO) scroll of standard id (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of cure (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) * scroll of extra healing (SPORKHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of greater mana restoration (VOLARE) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.