Leeroy, lawful male droven Ordinator ### ---|--------------------- |.......................# |.......................# |.@@....................| |.......................| ------------------------- [Leeroy the Battler] St18 Dx6 Co8 In7 Wi5 Ch6 OrdDroMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: jumping You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 28% Armor drop chance was reduced to 83% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: implants (turn 13) The following skill became untrainable if you tried to train it too early: pick-axe (turn 22) The following skill became untrainable after a while: spirituality (turn 33507) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 19263) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43326 Monster spawn increase reached its maximum at turn 71939 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2897160 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: laughing disenchanter (freq bonus 4) The monster species that spawned more often: furry (freq bonus 18) The monster species that spawned more often: hellish lich (freq bonus 9) The monster species that spawned more often: enemy cube jelly (freq bonus 30) The monster species that spawned more often: manga woman (freq bonus 6) The monster species that spawned more often: alien (freq bonus 6) The monster species that spawned more often: changed (freq bonus 12) The monster species that spawned more often: naga pitmaster (freq bonus 3) The monster species that spawned more often: bat (freq bonus 16) The monster species that spawned more often: undead jedi (freq bonus 10) The monster species that spawned more often: flan distrait kibitzing (freq bonus 8) The monster species that spawned more often: wooden spore (freq bonus 5) The monster species that spawned more often: volt stalk (freq bonus 15) The monster species that spawned more often: hollow one (freq bonus 6) The monster species that spawned more often: found soul (freq bonus 6) The monster species that spawned more often: sloppy force fungus (freq bonus 4) The monster species that spawned more often: garbanzo dinkier (freq bonus 3) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 28) The monster species that spawned more often: clear snake (freq bonus 18) The monster species that spawned more often: javelin chucker (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster species that never randomly spawned: semblance The monster species that never randomly spawned: spike cobbler The monster species that never randomly spawned: bassly soggily The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: giant zinc dragonfly The monster species that never randomly spawned: barb fungus The monster species that never randomly spawned: snore force fungus The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: worldwide accountancy replay The monster species that never randomly spawned: rhydon The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 15) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 18) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 11) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 3) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 10) Trap randomization happened for 1 in 776 traps Next attribute increase check would have come at turn 125 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having sickopathy (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (viking helmet) * skullcap (thinking helmet) * flack helmet (winged helmet) * crystal helm (inkcoat helmet) * mining helm (padded helmet) * field helm (crazy helmet) * helm of safeguard (dark helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (natural gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (winter stilettos) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (U HAVE MAIL) scroll of mana (SHIELD IS ON) scroll of phase door (FIRE IN THE ASS HOLE) scroll of standard id (SHOW THE FUCKING STATUS ALREADY) scroll of cure (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) * scroll of extra healing (ONE EYED SAM DATING SIMULATOR) * scroll of greater mana restoration (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) Spellbooks spellbook of enchant weapon (volatile) Rings ring of increase accuracy (high) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 48 points, Since you escaped early, the score list will not be checked.