Leeroy, lawful female asgardish Hussy ------------ |..........| |..........| |......N...| |......@..$| |.........$| ------------ [Leeroy the Annoying Girl] St12 Dx12 Co18 In13 Wi9 Ch10 HusAsgFemLaw Dlvl:1 $0 HP14(14) Pw0(10) AC6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Hussy. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You don't feel like being male! The moon is waxing tonight. Pick an object. @ a human or elf or you (asgardish hussy called Leeroy) Accessing Pokedex entry for hussy... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish hussy called Leeroy) Accessing Pokedex entry for hussy... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (3x) In what direction? [hykulnjb><] You use the force on Cara. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 soft girl sneaker (weapon in hand) {2} Armor b - an uncursed +0 pair of soft sneakers (being worn) {2} Scrolls c - a blessed scroll of stinking cloud {0} d - an uncursed finalized scroll of stinking cloud {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 76% Wand drop chance was reduced to 92% Implant drop chance was reduced to 96% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 25% Armor drop chance was reduced to 66% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: whip (turn 158) The following skill became untrainable if you tried to train it too early: techniques (turn 1368) The following skill became untrainable after a while: unicorn horn (turn 18600) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 39709) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71727 Monster spawn increase reached its maximum at turn 167799 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 387456 The monster class that cannot be genocided was major demon The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: restoring hanger hosteling (freq bonus 30) The monster species that spawned more often: translucent colony (freq bonus 12) The monster species that spawned more often: exercisable reexhibited meltage (freq bonus 5) The monster species that spawned more often: purple spore (freq bonus 7) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 14) The monster species that spawned more often: petty gold viper (freq bonus 5) The monster species that spawned more often: teal colony (freq bonus 15) The monster species that spawned more often: chloroform penetrator (freq bonus 36) The monster species that spawned more often: petty flying bone fish (freq bonus 7) The monster species that spawned more often: misapprehend aviatrix (freq bonus 42) The monster species that spawned more often: roomful citatory (freq bonus 24) The monster species that spawned more often: float flyler (freq bonus 10) The monster species that spawned more often: recta fluctuation (freq bonus 90) The monster species that spawned more often: devilkin (freq bonus 60) The monster species that spawned more often: slime force fungus (freq bonus 5) The monster species that spawned more often: old golden dragon (freq bonus 12) The monster species that spawned more often: mine dragon (freq bonus 9) The monster species that spawned more often: Lupin the Third (freq bonus 21) The monster species that spawned more often: spit demon (freq bonus 12) The monster species that spawned more often: flat fish (freq bonus 12) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster species that never randomly spawned: roman warlord The monster species that never randomly spawned: chaos drow The monster species that never randomly spawned: night sparrow The monster species that never randomly spawned: mimic The monster species that never randomly spawned: purport yon abounded The monster species that never randomly spawned: Lynkhab The monster species that never randomly spawned: stalker girl The monster species that never randomly spawned: scald subvocal preassembled The monster species that never randomly spawned: renting ganged graffiti The monster species that never randomly spawned: Bastard Operator From Hell The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 2) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 94) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 14) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 3) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 15) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 8) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 72) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 37) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 3) Trap randomization happened for 1 in 883 traps Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You had 999 turns left to hit a guy. You had 999 turns left to defeat a guy. You were prevented from having sleep resistance (0) You were prevented from having regeneration (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Madeleine The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (331) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (pentacle) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (MAMPIFANDRAY SELA) scroll of healing (EIT ME) scroll of mana (THARR) scroll of phase door (CHOP CAN BREAKED THE BARRIER) scroll of standard id (I AM NOOB) scroll of cure (BITING WITH COOL TUSK MAYBE FREEZED) * scroll of extra healing (WANNA UNDRESS PALE NIGHT) * scroll of greater mana restoration (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Hussy... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.