Leeroy, lawful male droven Ordinator -.-+----- |.......| |...}...| |...@@$.| --------- [Leeroy the Battler] St17 Dx6 Co7 In7 Wi8 Ch8 OrdDroMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 96% Wand drop chance was reduced to 77% Food drop chance was reduced to 90% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: javelin (turn 27) The following skill became untrainable if you tried to train it too early: riding (turn 64) The following skill became untrainable after a while: club (turn 9331) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 32007) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71703 Monster spawn increase reached its maximum at turn 410313 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3446940 The monster class that cannot be genocided was worm The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: gnomish wizard (freq bonus 24) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 18) The monster species that spawned more often: ministering shuddering forecasted (freq bonus 24) The monster species that spawned more often: rattle devil (freq bonus 6) The monster species that spawned more often: velveting mustier (freq bonus 12) The monster species that spawned more often: swang abrasion alabamian connectedly (freq bonus 18) The monster species that spawned more often: decalcified phony biome (freq bonus 6) The monster species that spawned more often: undead jedi (freq bonus 12) The monster species that spawned more often: indefensible violable (freq bonus 28) The monster species that spawned more often: Rejda (freq bonus 8) The monster species that spawned more often: evasive airborne parrot (freq bonus 16) The monster species that spawned more often: grid bug (freq bonus 14) The monster species that spawned more often: brassfish (freq bonus 8) The monster species that spawned more often: unknown escalation rubber (freq bonus 8) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 54) The monster species that spawned more often: seven of diamonds (freq bonus 16) The monster species that spawned more often: pewit reannexed mesmerization incrimination privily (freq bonus 20) The monster species that spawned more often: Pinocchio (freq bonus 5) The monster species that spawned more often: caracol dendrological (freq bonus 72) The monster species that spawned more often: portal guard (freq bonus 18) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster species that never randomly spawned: Sunali The monster species that never randomly spawned: stained jelly The monster species that never randomly spawned: nitrogen heiled cessing The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: old blood dragon The monster species that never randomly spawned: chaos butterfly The monster species that never randomly spawned: rainbow spore The monster species that never randomly spawned: multicolor boomer The monster species that never randomly spawned: jargonize aborigine The monster species that never randomly spawned: night-drake The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 22) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 16) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 42) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 31) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 2) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 9) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 19) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 1) Trap randomization happened for 1 in 642 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (etched helmet) * skullcap (arduous helmet) * flack helmet (black helmet) * crystal helm (full helmet) * mining helm (bug-tracking helmet) * field helm (less helmet) * helm of safeguard (dim colored helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (odd pair of gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (velvet pumps) * boots of safeguard (red sneakers) Scrolls scroll of healing (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of mana (CANT FIND O ID) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (NEPHERIERI) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) * scroll of extra healing (EZ WIN AMIRITE) * scroll of greater mana restoration (COMBATDEPTH LAB CORRODE) Spellbooks spellbook of enchant weapon (retarded) Rings ring of increase accuracy (volcanic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.