Leeroy, lawful male droven Ordinator #,# --------.--- ##|..........| --------- #,...........| |)).))).| #,|..........| -))).))).).| #,-------|---- |).....).[)| ##,,,,# #,,#### |.[))...)))| #,###,# ##,,,,# |...)...-)-- -----,# ----|----#|..).).)| |...|,# |........,-|------- |...-,# |......{|,#,,,# ##|...|## |.......|,---|----# -----###,..._| |.......|,|.......| |^^..,,,,----- ---------,|.<.....| .^@.|##### #,-.......| |...| ##--------- |...| |...| ----- [Leeroy the Battler] St18/01 Dx12 Co7 In8 Wi8 Ch7 OrdDroMalLaw Dlvl:2 $43 HP-4(17) Pw23(23) AC0 Xp2/34 Wt2339/1530 T860 Ssd Latest messages You are caught in the natural bug's explosion! [-2 -> 15] Uh-oh, should have watched your step... Suddenly, you're in quicksand! You frantically try to get out. [-3 -> 12] Wheeeew! At last you managed to pull yourself out of the quicksand. Uh-oh, should have watched your step... Suddenly, you're in quicksand! You frantically try to get out. You still try pulling yourself out... [-7 -> 5] Wheeeew! At last you managed to pull yourself out of the quicksand. You find a quicksand. You don't have enough stamina to move. (11x) You hear some noises in the distance. Uh-oh, should have watched your step... Suddenly, you're in quicksand! You frantically try to get out. You still try pulling yourself out... Damn, this is some nasty stuff! It just keeps pulling you down! Help! You die... Your inventory Weapons a - a blessed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} o - the cursed +0 athame named Serpent's Tooth {4} r - an uncursed +0 guisarme {32} u - 32 blessed +0 bullets {1} v - an uncursed +0 silver mace {12} x - 40 uncursed +0 blaster bolts {1} y - an uncursed +0 worm tooth {2} A - a cursed -3 flintlock {10} B - 23 uncursed +0 rockets {0} C - an uncursed +0 elven spear {12} Armor z - an uncursed +0 splint mail (being worn) {160} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - an uncursed scroll of phase door {0} k - an uncursed scroll of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (4:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Iron balls m - an uncursed +0 really heavy iron ball {2000} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 99% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 82% Tool drop chance was reduced to 75% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: general combat (turn 23) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 7995) The following skill became untrainable after a while: body armor (turn 11738) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 45759) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 37300 Monster spawn increase reached its maximum at turn 100447 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 734844 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: nemese (freq bonus 10) The monster species that spawned more often: cutlet avenger (freq bonus 180) The monster species that spawned more often: lull ghost (freq bonus 45) The monster species that spawned more often: patched lichen (freq bonus 78) The monster species that spawned more often: humongous giant (freq bonus 78) The monster species that spawned more often: hyposensitized secluded (freq bonus 22) The monster species that spawned more often: petrography horror (freq bonus 28) The monster species that spawned more often: nosh bawl (freq bonus 24) The monster species that spawned more often: walking cadaver (freq bonus 34) The monster species that spawned more often: dicey bartered (freq bonus 57) The monster species that spawned more often: animated statue (freq bonus 90) The monster species that spawned more often: hellblade (freq bonus 39) The monster species that spawned more often: indisposition overnight (freq bonus 22) The monster species that spawned more often: wiretap halest (freq bonus 72) The monster species that spawned more often: amanojaku (freq bonus 42) The monster species that spawned more often: ivory warp fungus (freq bonus 24) The monster species that spawned more often: disjoined magnesium beeswax (freq bonus 19) The monster species that spawned more often: mind mushroom (freq bonus 24) The monster species that spawned more often: machine turret (freq bonus 72) The monster species that spawned more often: bloody sunset (freq bonus 44) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 48) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 8) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 5) The monster species that never randomly spawned: swamp fern spore The monster species that never randomly spawned: tie fighter The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: Joker Black The monster species that never randomly spawned: unbecoming eonian The monster species that never randomly spawned: withhold triarchy The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: ebony warp fungus The monster species that never randomly spawned: Till The monster species that never randomly spawned: conquistador considering huddler gardener The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: implant of control (ember) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 26) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 59) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 19) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 12) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 13) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 30) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 9) Trap randomization happened for 1 in 491 traps Next attribute increase check would have come at turn 1498 Strength training was 3 Dexterity training was 7 Wisdom training was 5 Constitution training was 27 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (456) You were prevented from having poison resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 924 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 592% Techniques known in the end Name Level Status weapon practice 2X LIMIT(0) turn undead 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(166) invoke deity 2 R LIMIT(0) Discoveries Artifacts Serpent's Tooth [lawful athame] Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (chain-aventailed helmet) * skullcap (anachrononononaut helmet) * flack helmet (secret helmet) * crystal helm (kitchen hat) * mining helm (rural helmet) * field helm (wide metal helm) * helm of safeguard (space helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (princess gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (calf-leather sandals) * boots of safeguard (rainbow boots) Scrolls scroll of healing (MY SWEET VELCRO STRAP) scroll of mana (MEAD NI NAJAP) scroll of phase door (USER DEATH IMMINENT) scroll of standard id (6 TIME) scroll of cure (LOOKIE WHAT I FOUND) * scroll of extra healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) * scroll of greater mana restoration (RECOPIED CONGREGATION) Spellbooks spellbook of enchant weapon (blowing) Rings ring of increase accuracy (kryptonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (25 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (22 of 160) hammer [Basic] (max Legendary) (22 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...