Leeroy, lawful male droven Ordinator ------ .....| |.@@.| |....| |o...| ------ [Leeroy the Battler] St17 Dx3 Co4 In3 Wi3 Ch4 OrdDroMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: displacement Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 80% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 90% Tool drop chance was reduced to 90% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: knife (turn 72) The following skill became untrainable after a while: martial arts (turn 55419) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 26337) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91007 Monster spawn increase reached its maximum at turn 170349 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2647130 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: romanistic incontrovertible (freq bonus 30) The monster species that spawned more often: hued earplug (freq bonus 6) The monster species that spawned more often: educationally punched (freq bonus 14) The monster species that spawned more often: king hulk (freq bonus 2) The monster species that spawned more often: phase warp fungus (freq bonus 6) The monster species that spawned more often: trapping chicken (freq bonus 3) The monster species that spawned more often: giant zinc dragonfly (freq bonus 2) The monster species that spawned more often: illithid (freq bonus 20) The monster species that spawned more often: Kun-Kwei (freq bonus 12) The monster species that spawned more often: umbra fungus (freq bonus 8) The monster species that spawned more often: Dreaming Kop (freq bonus 2) The monster species that spawned more often: Lisa's yellow stiletto (freq bonus 9) The monster species that spawned more often: tree hugger (freq bonus 6) The monster species that spawned more often: hellfire colossus (freq bonus 2) The monster species that spawned more often: gas cloud (freq bonus 28) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 18) The monster species that spawned more often: quivering blob (freq bonus 7) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 2) The monster species that spawned more often: real punisher (freq bonus 6) The monster species that spawned more often: ferrous bulb (freq bonus 6) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: onix The monster species that never randomly spawned: solid force fungus The monster species that never randomly spawned: batman plant The monster species that never randomly spawned: Ksenia's plateau sandal The monster species that never randomly spawned: businessmen compacting desideratum The monster species that never randomly spawned: undead topmodel The monster species that never randomly spawned: yellow ray The monster species that never randomly spawned: cyan sentai The monster species that never randomly spawned: consecrated turret The monster species that never randomly spawned: disturbance head The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 32) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 22) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 3) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 11) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 3) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 9) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 39) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 25) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Trap randomization happened for 1 in 879 traps Next attribute increase check would have come at turn 1533 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (1010) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (complete helmet) * skullcap (weeping helmet) * flack helmet (echo helmet) * crystal helm (bug-tracking helmet) * mining helm (guzzle helmet) * field helm (grimace helmet) * helm of safeguard (rural helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (slit gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (sputa boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (LONG YU DE LILIANG) scroll of mana (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of phase door (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of standard id (SEVEN MINUS) scroll of cure (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) * scroll of extra healing (OWERED HITTING BY LOOK SOUP) * scroll of greater mana restoration (MASKELLI EREKISIPHTHE IABEZEBYTH) Spellbooks spellbook of enchant weapon (fullpost) Rings ring of increase accuracy (class) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.