Leeroy, lawful male draconian Ordinator ---------- |..$@....| |...@....| |........| .........| -----.---- [Leeroy the Battler] St15 Dx5 Co6 In3 Wi7 Ch8 OrdDraMalLaw Dlvl:1 $0 HP16(16) Pw13(13) AC5 Exp1 T10 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male draconian Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Don't be ridiculous! Your current form has enough trouble wielding ONE weapon! # (2x) There is a staircase up here. Pick an object. @ a human or elf or you (draconian ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (draconian ordinator called Leeroy) Accessing Pokedex entry for humanlike dragon... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical There is a wall in the way! You stop. Thaedil is in the way! You displaced Thaedil. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 53% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 69% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: shuriken (turn 23) The following skill became untrainable if you tried to train it too early: attack spells (turn 40) The following skill became untrainable after a while: quarterstaff (turn 41719) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 26059) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97020 Monster spawn increase reached its maximum at turn 160946 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3214972 The monster class that cannot be genocided was lizard The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: great rainbow dragon (freq bonus 10) The monster species that spawned more often: thorn brute (freq bonus 36) The monster species that spawned more often: werekillerbee (freq bonus 24) The monster species that spawned more often: brass beetle (freq bonus 18) The monster species that spawned more often: weeping eye (freq bonus 30) The monster species that spawned more often: Uno (freq bonus 24) The monster species that spawned more often: petty stained jelly (freq bonus 24) The monster species that spawned more often: disembody leprosy (freq bonus 18) The monster species that spawned more often: controverted prohibitively factorial scholium (freq bonus 9) The monster species that spawned more often: blue thunderlord (freq bonus 8) The monster species that spawned more often: mirkwood orc (freq bonus 18) The monster species that spawned more often: jumping champion (freq bonus 8) The monster species that spawned more often: multi-hued force fungus (freq bonus 12) The monster species that spawned more often: Inspector Lieutenant (freq bonus 8) The monster species that spawned more often: holding ant (freq bonus 5) The monster species that spawned more often: multi-hued icky thing (freq bonus 9) The monster species that spawned more often: ventilated stingray catechized (freq bonus 15) The monster species that spawned more often: aquatic quylthulg (freq bonus 24) The monster species that spawned more often: Marenka (freq bonus 48) The monster species that spawned more often: feral morlock (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster species that never randomly spawned: quinin distressfully The monster species that never randomly spawned: pauperize pieceworker mossback The monster species that never randomly spawned: gray jelly The monster species that never randomly spawned: steelhammer The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: corpse hound The monster species that never randomly spawned: grim ward turret The monster species that never randomly spawned: earth giant The monster species that never randomly spawned: cursed turret The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 203) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 7) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 36) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 8) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 12) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 21) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 20) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 8) Trap randomization happened for 1 in 288 traps Next attribute increase check would have come at turn 487 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1489 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (360) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (eternal helmet) * skullcap (brick helmet) * flack helmet (celtic helmet) * crystal helm (knowledgeable helmet) * mining helm (chain-aventailed helmet) * field helm (long-hair helmet) * helm of safeguard (strip bandana) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (mirrored gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (persian boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (THE THE GHOSTSES) scroll of mana (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of phase door (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of standard id (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of cure (ROOT CANAL THERAPY) * scroll of extra healing (WAKE ME UP INSIDE) * scroll of greater mana restoration (THX 1138) Spellbooks spellbook of enchant weapon (frosty) Rings ring of increase accuracy (beryl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 50 points,