Leeroy, lawful male droven Ordinator -------- |.....@| .Z$...@| |......| -------- [Leeroy the Battler] St18 Dx6 Co5 In6 Wi5 Ch6 OrdDroMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: flying Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 85% chance Amulet drop chance was reduced to 68% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 88% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: bow (turn 67) The following skill became untrainable if you tried to train it too early: general combat (turn 70) The following skill became untrainable after a while: attack spells (turn 11845) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 29970) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40566 Monster spawn increase reached its maximum at turn 149054 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 475560 The monster class that cannot be genocided was lizard The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: disarming turret (freq bonus 14) The monster species that spawned more often: great storm wyrm (freq bonus 2) The monster species that spawned more often: furthered krill emceeing (freq bonus 24) The monster species that spawned more often: glare mold (freq bonus 16) The monster species that spawned more often: electric mage (freq bonus 4) The monster species that spawned more often: pumping laser (freq bonus 18) The monster species that spawned more often: lesser umber hulk (freq bonus 6) The monster species that spawned more often: snark (freq bonus 6) The monster species that spawned more often: cloture smuggled (freq bonus 28) The monster species that spawned more often: ping daemon (freq bonus 6) The monster species that spawned more often: greater maia (freq bonus 28) The monster species that spawned more often: hitec mold (freq bonus 8) The monster species that spawned more often: large freezing sphere (freq bonus 48) The monster species that spawned more often: potion permamimic (freq bonus 6) The monster species that spawned more often: corpse archer (freq bonus 10) The monster species that spawned more often: evil doctor (freq bonus 8) The monster species that spawned more often: dunadan (freq bonus 9) The monster species that spawned more often: nausea warp patch (freq bonus 16) The monster species that spawned more often: eye sore (freq bonus 9) The monster species that spawned more often: red slime (freq bonus 6) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 12) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 12) The monster trait that was more common: monsters that want to arrest the player (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 8) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster species that never randomly spawned: kirinki The monster species that never randomly spawned: deep gnome digger The monster species that never randomly spawned: axial boomer The monster species that never randomly spawned: bider eared elated citadel crushed The monster species that never randomly spawned: darkest thief The monster species that never randomly spawned: exchanger nymph The monster species that never randomly spawned: joust bounder The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: ebony colony The monster species that never randomly spawned: small healing mimic The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: implant of osmosis (stellar) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 48) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 6) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 11) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 3) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 60) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 3) Trap randomization happened for 1 in 210 traps Next attribute increase check would have come at turn 740 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (long-hair helmet) * skullcap (secret helmet) * flack helmet (meteoric helmet) * crystal helm (viking helmet) * mining helm (knowledgeable helmet) * field helm (spired helmet) * helm of safeguard (bug-tracking helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (spanish gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (sharp-edged sandals) * boots of safeguard (thigh boots) Scrolls scroll of healing (LA VIVME) scroll of mana (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of phase door (BUILDIONS CAN INSTAKILL AT RANGE) scroll of standard id (GANDALF GOT EATEN BY A BLAROG) scroll of cure (PSEUDOELLIPOSCHENGBAND) * scroll of extra healing (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) * scroll of greater mana restoration (LIVING SALT SHAKER) Spellbooks spellbook of enchant weapon (cloth) Rings ring of increase accuracy (antimony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.