Leeroy, lawful male droven Ordinator ---------------- |..............|# |...............# |..............|# |..............| |....@.........| -----|---------- ,@T`, ###,# #,# #,# -----.-- |......| |......| |...<..+ |......| -------- [Leeroy the Duelist] St18/02 Dx8 Co11 In7 Wi6 Ch7 OrdDroMalLaw Dlvl:2 $25 HP-9(41) Pw27(47) AC9 Xp4/144 Wt655/1820 T697 Latest messages You feel a certain tension. This message was stolen from ADOM. There is a wall in the way! You displaced Thaedil. The stupid blonde girl wields a ranseur {20}! You cannot diagonally move out of a door! Pick an object. T a troll (stupid blonde girl) (base level 15) (female) [seen: normal vision, infravision] Accessing Pokedex entry for stupid blonde girl... Base statistics of this monster type: Base level = 15, difficulty = 18, AC = -2, magic resistance = 0, alignment -3. Slow (11). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, regenerating, reviving. This monster is always female. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Joke monster. Is a valid polymorph form. Attacks: 4d4, uses weapon - ordinary physical 4d4, claw (punch, hit, etc.) - ordinary physical 3d6, kick - ordinary physical You miss the stupid blonde girl. The stupid blonde girl thrusts her ranseur. The stupid blonde girl hits you! [-15 -> 26] The stupid blonde girl claws you! [-7 -> 19] The stupid blonde girl kicks you! [-13 -> 6] Warning: HP low! You begin fighting with a weapon and your left hand. The stupid blonde girl thrusts her ranseur. The stupid blonde girl hits you! You die... Your inventory Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword {30} c - an uncursed +4 mallet (weapon in hand) {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} n - an uncursed +0 club {12} q - an uncursed +0 metal sling {2} w - an uncursed +0 orcish short sword {12} Armor v - a cursed -1 orcish cloak {4} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed thoroughly burnt rotted scroll of phase door {0} l - 3 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} o - an uncursed scroll of identify {0} s - a heavily cursed scroll of teleportation called teleportation {0} Spellbooks g - a blessed finalized spellbook of enchant weapon (6:3) {0} Potions r - a cursed potion of hallucination {0} Rings f - an uncursed +5 ring of increase accuracy {0} Tools t - an uncursed beartrap {20} x - an uncursed large box {500} The large box is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 41 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 10% Implant drop chance was reduced to 98% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: knife (turn 4) The following skill became untrainable if you tried to train it too early: mace (turn 972) The following skill became untrainable after a while: form I (Shii-Cho) (turn 5897) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 48825) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 72153 Monster spawn increase reached its maximum at turn 109052 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 429968 The monster class that cannot be genocided was golem The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: admirer beating (freq bonus 12) The monster species that spawned more often: novel mold (freq bonus 12) The monster species that spawned more often: Gamabunta (freq bonus 8) The monster species that spawned more often: osteal abstracting interlarded haploid (freq bonus 24) The monster species that spawned more often: agronomic sunlight somnambulator (freq bonus 14) The monster species that spawned more often: mystic scarab (freq bonus 8) The monster species that spawned more often: smoke golem (freq bonus 20) The monster species that spawned more often: Antimatter Kchief (freq bonus 36) The monster species that spawned more often: pack jackal (freq bonus 9) The monster species that spawned more often: death elemental (freq bonus 6) The monster species that spawned more often: thick carrion creeper (freq bonus 10) The monster species that spawned more often: ice warp patch (freq bonus 24) The monster species that spawned more often: green nightmare (freq bonus 10) The monster species that spawned more often: Jonas (freq bonus 3) The monster species that spawned more often: suppertime hotzone (freq bonus 5) The monster species that spawned more often: shoplifter pontoon dormer (freq bonus 16) The monster species that spawned more often: radio transmitter (freq bonus 6) The monster species that spawned more often: weretroll (freq bonus 36) The monster species that spawned more often: marihuana wolf (freq bonus 6) The monster species that spawned more often: superthief (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 6) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 13) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster species that never randomly spawned: armored deflation overenthusiastically The monster species that never randomly spawned: slimebesu The monster species that never randomly spawned: endeavor totter The monster species that never randomly spawned: rum drinker The monster species that never randomly spawned: haxor The monster species that never randomly spawned: illuminate ported The monster species that never randomly spawned: sylph mummy The monster species that never randomly spawned: beambeam flayer The monster species that never randomly spawned: zombified moogle The monster species that never randomly spawned: pi plant The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 26) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 52) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 8) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 2) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 2282 Strength training was 5 Dexterity training was 15 Wisdom training was 4 Constitution training was 20 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1730 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 594% Techniques known in the end Name Level Status weapon practice 4X LIMIT(398) turn undead 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(7832) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (dark helmet) * skullcap stone (rubynus helmet) * flack helmet (dim colored helmet) * crystal helm (plumed helmet) * mining helm (anti-government helmet) * field helm (tight helmet) * helm of safeguard (golden helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (spiky gloves) * commander gloves (paper gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (sexy heels) * boots of safeguard (velvet pumps) Scrolls scroll of healing (4OFAE OF9 SCC9) scroll of mana (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of phase door (YOUR MUM LMAO FUCKING REKT) scroll of standard id (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of cure (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) * scroll of extra healing (SUPERCOMPLEX LICHENORC) * scroll of greater mana restoration (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of teleportation called teleportation (GINOH DIVAD) scroll of identify (DEFINITELY NOT THE ORACLE) Spellbooks spellbook of enchant weapon (pigtail) Potions potion of hallucination (reddish) Rings ring of increase accuracy (platinum) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 26 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (22 of 160) two-handed weapons [Basic] (max Grand Master) (28 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (21 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (46 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...