Leeroy, lawful male orcish Ordinator ------ ------ |@@.....r...| |......r....| |...........| |...........| |...........| ------------- [Leeroy the Battler] St18/02 Dx9 Co9 In7 Wi7 Ch7 OrdOrcMalLaw Dlvl:1 $0 HP11(11) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male orcish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Pick an object. @ a human or elf or you (orcish ordinator called Leeroy) Accessing Pokedex entry for orc... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 10, magic resistance = 0, alignment -3. Slow (9). Normal generation, with frequency 5. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical What do you want to wield? [- abcde or ?*] You don't have that object. What do you want to wield? [- abcde or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 blessed +8 droven bolts (in quiver) {1} Comestibles h - an uncursed sprig of wolfsbane {0} i - an uncursed tripe ration {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 217 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 59 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 91% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 84% Food drop chance was reduced to 92% Monster death drops spawned with only 70% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: chaos spells (turn 30) The following skill became untrainable if you tried to train it too early: high heels (turn 3058) The following skill became untrainable after a while: general combat (turn 73750) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 22795) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11736 Monster spawn increase reached its maximum at turn 121566 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5120556 The monster class that cannot be genocided was naga The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: recuse curlicue bassinet (freq bonus 12) The monster species that spawned more often: Ruea's lady sandal (freq bonus 10) The monster species that spawned more often: harrowbark fiend (freq bonus 36) The monster species that spawned more often: Frongnir (freq bonus 32) The monster species that spawned more often: deep one (freq bonus 6) The monster species that spawned more often: elite Olog-hai (freq bonus 12) The monster species that spawned more often: voltaic storm (freq bonus 72) The monster species that spawned more often: irresistible mushroom (freq bonus 15) The monster species that spawned more often: darth dragon (freq bonus 40) The monster species that spawned more often: bad lich (freq bonus 6) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 18) The monster species that spawned more often: oxidizer (freq bonus 24) The monster species that spawned more often: unicorn skeleton (freq bonus 7) The monster species that spawned more often: tushing decrease (freq bonus 36) The monster species that spawned more often: kalmuth sephirah (freq bonus 27) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 72) The monster species that spawned more often: clear mewlip (freq bonus 12) The monster species that spawned more often: cat man (freq bonus 16) The monster species that spawned more often: death dog (freq bonus 5) The monster species that spawned more often: non anomic damaging scope (freq bonus 22) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 6) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster species that never randomly spawned: irrational bindable creatively apatetic The monster species that never randomly spawned: dim stalk The monster species that never randomly spawned: insupportably ethically stomached The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: busheled conation The monster species that never randomly spawned: Mirko The monster species that never randomly spawned: killer duck The monster species that never randomly spawned: sulfur warp patch The monster species that never randomly spawned: elf-lord rogue The monster species that never randomly spawned: porter gray ooze The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 15) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 219) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 5) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 14) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 5) Trap randomization happened for 1 in 449 traps Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt stone (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (metal disk) * skullcap (grimace helmet) * flack helmet (less helmet) * crystal helm (padded helmet) * mining helm (anachrononononaut helmet) * field helm stone (gemmed helmet) * helm of safeguard (netradiation helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (comfortable gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (ski heels) * boots of safeguard (hugging boots) Scrolls scroll of healing (DAD AND BABY ATTACKING) scroll of mana (LA VIVME) scroll of phase door (DOLLARIQHACK BRIBERY SIMULATOR) scroll of standard id (LOOK EN WITH EYES TO LOW ATTACK) scroll of cure (ARCHEPHRENEPSOU PHIRIGX) * scroll of extra healing (SUPER BURNINATE ENEMY WITH VERY TIRED) * scroll of greater mana restoration (I CANNOT CARRY ANYTHING THANKS JONADAB) Spellbooks spellbook of enchant weapon (yellow) Rings ring of increase accuracy (granite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.