Leeroy, lawful male automatic Ordinator -------- |@...$.. .@.....| |......| ......| ---.---- [Leeroy the Battler] St18/01 Dx6 Co10 In6 Wi6 Ch8 OrdClkMalLaw Dlvl:1 $0 HP13(13) Pw13(13) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: teleport control You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 50% chance Book drop chance was reduced to 90% Ring drop chance was reduced to 31% Wand drop chance was reduced to 57% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 85% Food drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 318) The following skill became untrainable if you tried to train it too early: occult spells (turn 425) The following skill became untrainable after a while: scimitar (turn 79894) The following skill couldn't be trained before a certain turn number is reached: implants (turn 33415) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35007 Monster spawn increase reached its maximum at turn 119734 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 558572 The monster class that cannot be genocided was mummy The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: cursed force fungus (freq bonus 36) The monster species that spawned more often: Noviere (freq bonus 32) The monster species that spawned more often: nether realm bat (freq bonus 12) The monster species that spawned more often: scatter bomb (freq bonus 72) The monster species that spawned more often: pseudo mermaid (freq bonus 15) The monster species that spawned more often: kobold sorcerer (freq bonus 24) The monster species that spawned more often: magic boomer (freq bonus 24) The monster species that spawned more often: lucent lonelier (freq bonus 54) The monster species that spawned more often: bumbler kobold (freq bonus 7) The monster species that spawned more often: blue-red force patch (freq bonus 12) The monster species that spawned more often: harassed bravest copular (freq bonus 7) The monster species that spawned more often: rotting corpse (freq bonus 12) The monster species that spawned more often: karmic fly (freq bonus 28) The monster species that spawned more often: marihuana wolf (freq bonus 20) The monster species that spawned more often: full-elf ranger (freq bonus 16) The monster species that spawned more often: sludge stalk (freq bonus 48) The monster species that spawned more often: retrain overselling rinser skilled chiller (freq bonus 12) The monster species that spawned more often: Laura's cuddly sneaker (freq bonus 18) The monster species that spawned more often: microphone fetter (freq bonus 6) The monster species that spawned more often: demolitions expert (freq bonus 42) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: Balam The monster species that never randomly spawned: petty kop kaptain The monster species that never randomly spawned: beneficiate weekend The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: upturning ax The monster species that never randomly spawned: pearduck The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: Victoria's high-heeled sandal The monster species that never randomly spawned: undead gang scholar The monster species that never randomly spawned: baby guivre The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 11) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 6) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 9) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 5) Trap randomization happened for 1 in 718 traps Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (red helmet) * skullcap (filtered helmet) * flack helmet (bug-tracking helmet) * crystal helm (tribal helmet) * mining helm (spired helmet) * field helm (eternal helmet) * helm of safeguard (brick helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (black gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (side zip boots) * boots of safeguard (ski heels) Scrolls scroll of healing (G2G NOW) scroll of mana (SE FERSE PARUM) scroll of phase door (LA VIVME) scroll of standard id (MKMNFST) scroll of cure (KARSUS) * scroll of extra healing (EASY MODE ACTIVATE) * scroll of greater mana restoration (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) Spellbooks spellbook of enchant weapon (spacious) Potions potion of oil (dark green) Rings ring of increase accuracy (fragile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 46 points, Since you escaped early, the score list will not be checked.