Leeroy, lawful male borg Medium ------- ##----- ||....|## --- ##,....| |......,# |. #,,|.... ----.--,# |. #,,....| #,# |. ######,,|...| #,# . #,,,,,,.----- #,## ##### #,#####,,# #`,# #,,,# #,# #,# #,-.------.--------,###########,# #,# #,|...............|,#,,,,,,,,,,,# #,# #,|...............|,#,#---------------,# #,|........u......|,,,#|.....{.......|,# #,|....$...@......|,###|.............|,# #,|...............|,# |..........|..|,# #,-................,, +..{..........-,# ##-----------------## |....<........|## --------------- [Leeroy the Pure Boy] St4 Dx5 Co5 In12 Wi17 Ch15 MedBorMalLaw Dlvl:1 $3 HP10(10) Pw27(27) AC9 Exp1 T212 Latest messages You try to move the boulder, but in vain. (2x) What do you want to wield? [- a-dnw-y or ?*] Never mind. What do you want to throw? [$a-dw-y or ?*] In what direction? [hykulnjb><] A dart {0} hits the ceiling, then falls back on top of your head. A dart {0} hits the floor. [-2 -> 8] You hear someone counting money. (2x) What do you want to throw? [$a-dw-y or ?*] In what direction? [hykulnjb><] A dart {0} hits the ceiling, then falls back on top of your head. A dart {0} hits the floor. [-1 -> 9] What do you want to wield? [- a-dnw-y or ?*] n - an uncursed +1 red lightsaber (1255) (weapon in hand) {24}. # qy: unknown extended command. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: free action You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 31% Armor drop chance was reduced to 86% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: trident (turn 18) The following skill became untrainable if you tried to train it too early: body armor (turn 111) The following skill became untrainable after a while: chaos spells (turn 65275) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 30476) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58139 Monster spawn increase reached its maximum at turn 91306 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 905263 The monster class that cannot be genocided was naga The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: hairpiece brig etherized sufferer (freq bonus 2) The monster species that spawned more often: hobbit thief (freq bonus 4) The monster species that spawned more often: challenging captor (freq bonus 9) The monster species that spawned more often: petrificator (freq bonus 48) The monster species that spawned more often: cat emergency service (freq bonus 6) The monster species that spawned more often: starwars fighter (freq bonus 4) The monster species that spawned more often: giant wand trove (freq bonus 32) The monster species that spawned more often: banana unsaddle (freq bonus 5) The monster species that spawned more often: werekraken (freq bonus 4) The monster species that spawned more often: starvation bulb (freq bonus 4) The monster species that spawned more often: malformed flying polyp (freq bonus 21) The monster species that spawned more often: rust ripper (freq bonus 15) The monster species that spawned more often: horn horse (freq bonus 14) The monster species that spawned more often: cliquishly sleeting noel (freq bonus 6) The monster species that spawned more often: clear centipede (freq bonus 12) The monster species that spawned more often: draugrog (freq bonus 7) The monster species that spawned more often: Robin (freq bonus 3) The monster species that spawned more often: giant lurker (freq bonus 8) The monster species that spawned more often: switchman acupuncture supervision misdirecting (freq bonus 12) The monster species that spawned more often: putting tunneler stepper (freq bonus 12) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 8) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster species that never randomly spawned: overachieving centurion The monster species that never randomly spawned: domestic wallaby The monster species that never randomly spawned: crisis The monster species that never randomly spawned: paragraph philippic The monster species that never randomly spawned: eldritch warp fungus The monster species that never randomly spawned: often overcooked taffrail The monster species that never randomly spawned: head of the unknown god The monster species that never randomly spawned: joust ostrich The monster species that never randomly spawned: spraying orbital The monster species that never randomly spawned: hoop indwell recommitted The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 6) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 27) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 26) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 35) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 8) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 14) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 16) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 4) Trap randomization happened for 1 in 342 traps Next attribute increase check would have come at turn 572 Strength training was 14 Dexterity training was 6 Wisdom training was 0 Constitution training was 12 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having free action (0) You had infravision You had 1520 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 98% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (pink robe) leather gloves (spanish gloves) Scrolls scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of phase door (MEMELIKE) scroll of standard id (FUCKTHISGAME) scroll of cure (SPIRITUAL PROMOTION) * scroll of extra healing (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of greater mana restoration (LOGUNO JIVYA EVILYVON) Spellbooks spellbook of healing (locked) Potions potion of water (clear) Wands wand of psybeam (pokemon logo) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (24 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium...