Leeroy, lawful female amnesiac Hussy --- .. . .. . -------|-- ......@..| |.....|..| |........| ------.--- [Leeroy the Annoying Girl] St13 Dx14 Co16 In8 Wi5 Ch16 HusAmnFemLaw Dlvl:1 $0 HP13(13) Pw8(8) AC4 Exp1 T53 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Leeroy, the female amnesiac Hussy, welcome back to SlashEMExtended! The moon is waxing tonight. pair of soft sneakers - This is a piece of armor. Color: white. Material: leather. Appearance: light footwear. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). A valuable pair of lightweight leather sneakers that seems very comfortable. Wearing them can train the sexy flats skill. There is a wall in the way! This stair is currently blocked and will reopen in 6 turns. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 soft girl sneaker (weapon in hand) {2} Armor b - an uncursed +0 pair of soft sneakers (being worn) {2} Comestibles j - an uncursed eucalyptus leaf {0} Scrolls c - an uncursed scroll of stinking cloud {0} d - an uncursed finalized scroll of stinking cloud {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: technicality You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 13% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 81% Armor drop chance was reduced to 69% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: javelin (turn 78) The following skill became untrainable if you tried to train it too early: body spells (turn 2128) The following skill became untrainable after a while: missile weapons (turn 32226) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 31078) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 19660 Monster spawn increase reached its maximum at turn 161530 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1802318 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: mimic (freq bonus 3) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: golden warp fungus (freq bonus 30) The monster species that spawned more often: lurker below (freq bonus 36) The monster species that spawned more often: appearance (freq bonus 20) The monster species that spawned more often: repaired shadow (freq bonus 48) The monster species that spawned more often: sweated legitimatize (freq bonus 15) The monster species that spawned more often: nexus mushroom (freq bonus 10) The monster species that spawned more often: animated irregular heel (freq bonus 10) The monster species that spawned more often: noxious fungus (freq bonus 14) The monster species that spawned more often: stripper girl (freq bonus 10) The monster species that spawned more often: Dispator (freq bonus 12) The monster species that spawned more often: toxic sphere (freq bonus 18) The monster species that spawned more often: boot girl (freq bonus 45) The monster species that spawned more often: jiggliest prognosticate (freq bonus 16) The monster species that spawned more often: tap mimic (freq bonus 30) The monster species that spawned more often: silver force patch (freq bonus 48) The monster species that spawned more often: chipmunk (freq bonus 24) The monster species that spawned more often: adult silver dragon (freq bonus 20) The monster species that spawned more often: snitching oligopoly (freq bonus 30) The monster species that spawned more often: chanced dolefully (freq bonus 18) The monster species that spawned more often: whimperingly relived (freq bonus 20) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 6) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster species that never randomly spawned: telepathic eye The monster species that never randomly spawned: werefireelemental The monster species that never randomly spawned: gigantic generator The monster species that never randomly spawned: gabriel disenchant The monster species that never randomly spawned: reflye The monster species that never randomly spawned: globalized gentler The monster species that never randomly spawned: cuspidal pithed The monster species that never randomly spawned: japanese dragon The monster species that never randomly spawned: dim stalk The monster species that never randomly spawned: weak crow The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 8) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 85) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 6) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 84) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 5) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 2) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 15) Trap randomization happened for 1 in 762 traps Next attribute increase check would have come at turn 1542 Strength training was 1 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had not decided on your sexuality yet You had 949 turns left to hit a guy. You had 951 turns left to defeat a guy. You were prevented from having an increased fear factor (0) You were prevented from having technicality (0) You had 1443 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Madeleine The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (574) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (splatted) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of healing (SEXY SLYTHERIN SLUTS) scroll of mana (HCALIEN WOUWOU) scroll of phase door (HITTING EVEN USED HAT MELO) scroll of standard id (DAEDELDIDAET) scroll of cure (ANTVAULT DOORVAULT RATVAULT) * scroll of extra healing (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) * scroll of greater mana restoration (FOO BAR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (21 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Hussy... Since you quit, the score list will not be checked.