Leeroy, lawful male asgardish Korsair -------+------- |.............| |.............| |.............| ..$......d@(..| --------------- [Leeroy the Lubber] St12 Dx10 Co15 In10 Wi10 Ch5 KorAsgMalLaw Dlvl:1 $164 HP14(14) Pw5(5) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Attention: This be a bleeding-edge beta version o' SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. Ye kan play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If yer savegame seems to be gone kompletely, get on the IRK and pester Amy, she kan probably bring it back. The moon be waxing tonight. gullies - This be a weapon. Kolor: kyan. Material: iron. Appearance: (null). Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A basic dagger that doesn't do much damage. It kan be thrown. What do ye want to drink? [f or ?*] Never mind. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: glib combat You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 228 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 21 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 88% Tool drop chance was reduced to 80% Food drop chance was reduced to 66% Monster death drops spawned with only 96% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 77) The following skill became untrainable after a while: short sword (turn 9780) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 61432) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36108 Monster spawn increase reached its maximum at turn 130830 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 383534 The monster class that cannot be genocided was major demon The monster class that was spawned more often: human or elf (freq bonus 32) The monster species that spawned more often: filtering testator (freq bonus 66) The monster species that spawned more often: magic-colored force fungus (freq bonus 70) The monster species that spawned more often: black mushroom (freq bonus 140) The monster species that spawned more often: nexus golem (freq bonus 70) The monster species that spawned more often: denouncer fainer alliterating cooer (freq bonus 72) The monster species that spawned more often: double-edge beetle (freq bonus 105) The monster species that spawned more often: handkerchief hierarch (freq bonus 99) The monster species that spawned more often: mana growth (freq bonus 198) The monster species that spawned more often: blister mushroom (freq bonus 198) The monster species that spawned more often: conscious mushroom (freq bonus 72) The monster species that spawned more often: shining giant (freq bonus 198) The monster species that spawned more often: hashishin (freq bonus 132) The monster species that spawned more often: hidden bat (freq bonus 140) The monster species that spawned more often: deep ettin (freq bonus 34) The monster species that spawned more often: undirected clannishly inescapable axing (freq bonus 210) The monster species that spawned more often: rock crasher (freq bonus 39) The monster species that spawned more often: screamer (freq bonus 280) The monster species that spawned more often: young adult red dragon (freq bonus 198) The monster species that spawned more often: water giant (freq bonus 102) The monster species that spawned more often: celtic leprechaun (freq bonus 102) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 6) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster species that never randomly spawned: weregelatinouscube The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: comparison evolved The monster species that never randomly spawned: gimple nymph The monster species that never randomly spawned: undead psion The monster species that never randomly spawned: overinsistent interference The monster species that never randomly spawned: ninja The monster species that never randomly spawned: effused trustworthy answered grandiosely The monster species that never randomly spawned: starship highhanded The monster species that never randomly spawned: maladjusted cajoler punishment The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 8) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 49) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 29) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 22) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 76) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 1) Trap randomization happened for 1 in 794 traps Next attribute increase check would have come at turn 567 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (obelisk) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (CAO NI MA) scroll of mana (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of phase door (CAN EAT FRUITMORE) scroll of standard id (ARCHENTECHTHA) scroll of cure (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of extra healing (FUS RO DAH) * scroll of greater mana restoration (TU SCRONIUM ES) Potions potion of rum (jasmine) Rings ring of see invisible (glittery) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... You and the little dog escaped from the dungeon with 158 points, Since you escaped early, the score list will not be checked.