Leeroy, lawful male asgardish Mason ---------- .@^}.....| |f.......| .$...}.... -|-------- [Leeroy the Bricklayer] St14 Dx7 Co11 In4 Wi9 Ch3 MasAsgMalLaw Dlvl:1 $0 HP16(18) Pw5(5) AC4 Exp1 T23 Leg Latest messages In what direction do you want to dig? [ykub>] You start digging downward. The stairs are too hard to dig in. You hear a door open. What do you want to use or apply? [b or ?*] In what direction do you want to dig? [yku>] You start digging downward. The kitten drops 5 gold pieces. You dig a pit in the floor. What do you want to use or apply? [b or ?*] Never mind. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You are still in a pit. (3x) You crawl to the edge of the pit. You see here 5 gold pieces {0}. In what direction? [hykulnjb><] Ouch! That hurts! [-2 -> 16] Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 47% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 97% Armor drop chance was reduced to 92% Tool drop chance was reduced to 87% Food drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: sexy flats (turn 23) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 2263) The following skill became untrainable after a while: devices (turn 27165) The following skill couldn't be trained before a certain turn number is reached: trident (turn 37636) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 63657 Monster spawn increase reached its maximum at turn 121074 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 290836 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: baal tentacle (freq bonus 15) The monster species that spawned more often: ninja turret (freq bonus 5) The monster species that spawned more often: great wyrm of balance (freq bonus 2) The monster species that spawned more often: laser metroid (freq bonus 3) The monster species that spawned more often: millenum (freq bonus 16) The monster species that spawned more often: Lynkhab (freq bonus 21) The monster species that spawned more often: antelope (freq bonus 9) The monster species that spawned more often: unseen servant (freq bonus 9) The monster species that spawned more often: venom lord (freq bonus 6) The monster species that spawned more often: stone golem (freq bonus 6) The monster species that spawned more often: dung beetle (freq bonus 9) The monster species that spawned more often: null stalk (freq bonus 16) The monster species that spawned more often: fictional aphasiac solicitously (freq bonus 18) The monster species that spawned more often: weedle (freq bonus 36) The monster species that spawned more often: platinum growth (freq bonus 6) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 20) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 6) The monster species that spawned more often: goat (freq bonus 6) The monster species that spawned more often: pleasure weekly (freq bonus 6) The monster species that spawned more often: kitsune (freq bonus 15) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: shoggoth blob The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: kildkop The monster species that never randomly spawned: flame spirit The monster species that never randomly spawned: mountain giant The monster species that never randomly spawned: null fungus The monster species that never randomly spawned: academy snuffly stigmatization retinal The monster species that never randomly spawned: kappa groupleader The monster species that never randomly spawned: axed slandering The monster species that never randomly spawned: crane convexly blinkering twirlier tartest The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 66) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 31) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 84) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 26) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 12) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 2) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 9) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 15) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 3) Trap randomization happened for 1 in 114 traps Trap difficulty was increased by 24 Next attribute increase check would have come at turn 801 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having corrosivity (0) You had wounded legs (7) You had 1478 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Battlehorse The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (968) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) Scrolls scroll of lockout (STATUS DISAPER WHEN RAIN) scroll of healing (POKEMON GO KILLS PEOPLE) scroll of mana (KIRJE) scroll of phase door (AURE ENTULUVA) scroll of standard id (LIFE RISK JAM ALSO DAMAGED) scroll of cure (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of extra healing (MY SPUTA WILL FLOW DOWN) * scroll of greater mana restoration (NOW YOU SEE IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mason... Youescaped from the dungeon with 0 points,