Leeroy, lawful male asgardish Anachronounbinder -----|----- |.........| |....'....| |.........| |......@..| ----------- [Leeroy the Hexorcist] St8 Dx9 Co10 In15 Wi10 Ch8 AcuAsgMalLaw Dlvl:1 $0 HP18(18) Pw8(8) AC8 Exp1 T6 Latest messages # What do you want to read? [cdefg or ?*.] Never mind. What do you want to throw? [a or ?*] Never mind. What do you want to read? [cdefg or ?*.] Something is written here in the dust. You read: "Malphas". Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to read? [cdefg or ?*.] Something is written here in the dust. You read: "Malphas". # Talk to whom? (in what direction) Roald Amundsen picks up 6 gold pieces {0}. Pick an object. ú a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 47 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 60% Ring drop chance was reduced to 85% Wand drop chance was reduced to 92% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 73% Tool drop chance was reduced to 98% Food drop chance was reduced to 92% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bow (turn 38) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 690) The following skill became untrainable after a while: riding (turn 20228) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 46612) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29406 Monster spawn increase reached its maximum at turn 75041 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2523975 The monster class that cannot be genocided was mummy The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: brown growth (freq bonus 18) The monster species that spawned more often: disenchanter bat (freq bonus 12) The monster species that spawned more often: Gunter (freq bonus 21) The monster species that spawned more often: thiamine hempseed (freq bonus 12) The monster species that spawned more often: divine summoner (freq bonus 5) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 60) The monster species that spawned more often: smuttier reinfect (freq bonus 36) The monster species that spawned more often: lockup renewed (freq bonus 10) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 12) The monster species that spawned more often: dratini (freq bonus 24) The monster species that spawned more often: apprentice colony lichen (freq bonus 20) The monster species that spawned more often: godchildren pelletize (freq bonus 18) The monster species that spawned more often: paragraph philippic (freq bonus 16) The monster species that spawned more often: rocket muzzle (freq bonus 18) The monster species that spawned more often: steel weevil (freq bonus 42) The monster species that spawned more often: shining piercer (freq bonus 28) The monster species that spawned more often: bronze firebird (freq bonus 60) The monster species that spawned more often: accelerator distemper edward (freq bonus 5) The monster species that spawned more often: petty rhumbat (freq bonus 42) The monster species that spawned more often: stunted undead kop (freq bonus 42) The monster trait that was more common: monsters that make orc sounds (freq bonus 12) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster species that never randomly spawned: main school graduate The monster species that never randomly spawned: cribo The monster species that never randomly spawned: mummified sentai The monster species that never randomly spawned: brittling defoliation The monster species that never randomly spawned: agate spore The monster species that never randomly spawned: golden one The monster species that never randomly spawned: kappa wizard The monster species that never randomly spawned: legion devil rayman The monster species that never randomly spawned: paralysator vortex The monster species that never randomly spawned: winged black unicorn The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 17) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 8) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 57) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 9) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 8) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 29) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Trap randomization happened for 1 in 193 traps Next attribute increase check would have come at turn 1879 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having peacevision (0) You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (487) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of mana (ALLITERATION ABLIGATION) scroll of phase door (WAKE ME UP INSIDE) scroll of standard id (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of cure (SEXY BUTT CHEEKS) * scroll of extra healing (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of greater mana restoration (RUN DONTDIE HITUNDERSCORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.