Leeroy, lawful male asgardish Anachronounbinder ---------------- |............... |......@.......|## |........'......,# |..............|,# ----------------,# ### [Leeroy the Hexorcist] St11 Dx7 Co8 In8 Wi5 Ch10 AcuAsgMalLaw Dlvl:1 $0 HP18(18) Pw8(8) AC9 Exp1 T49 Latest messages Pick an object. @ a human or elf or you (asgardish anachronounbinder called Leeroy) Accessing Pokedex entry for anachronounbinder... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Unknown command '^E'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Pick an object. ' a golem (tame brain golem called Roald Amundsen) (base level 9) (female) Accessing Pokedex entry for brain golem... Base statistics of this monster type: Base level = 9, difficulty = 10, AC = 5, magic resistance = 90, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists fire, cold, sleep, electricity, poison. No conveyed resistances. Big, not genocidable, breathless, amphibious, nonliving. May be eaten by vegans. Can be seen with infravision. Can spontaneously betray you if tame. Origin: DNetHack. Is a valid polymorph form. Attacks: 2d8, claw (punch, hit, etc.) - ordinary physical 2d8, claw (punch, hit, etc.) - ordinary physical # Talk to whom? (in what direction) There is a wall in the way! You displaced Roald Amundsen. You see here a wooden container {810}. h - a wooden container {810}. You displaced Roald Amundsen. There is a wall in the way! (5x) You displaced Roald Amundsen. You kill the canermine! You displaced Roald Amundsen. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: wallwalking You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 180 Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 80% Tool drop chance was reduced to 80% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: enchantment spells (turn 79) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1368) The following skill became untrainable after a while: occult spells (turn 46880) The following skill couldn't be trained before a certain turn number is reached: club (turn 37096) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84425 Monster spawn increase reached its maximum at turn 170899 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1390792 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: uneatable brolly (freq bonus 12) The monster species that spawned more often: zonkah sephirah (freq bonus 12) The monster species that spawned more often: neekerbreeker (freq bonus 40) The monster species that spawned more often: brown mushroom (freq bonus 36) The monster species that spawned more often: some demon lord without a proper name (freq bonus 3) The monster species that spawned more often: hellish jellyfish (freq bonus 96) The monster species that spawned more often: oblivion daedra (freq bonus 40) The monster species that spawned more often: Marija the Wench (freq bonus 12) The monster species that spawned more often: sucker patch (freq bonus 8) The monster species that spawned more often: Anti-Elbereth Leader (freq bonus 6) The monster species that spawned more often: Xixot (freq bonus 6) The monster species that spawned more often: mountain centaur (freq bonus 12) The monster species that spawned more often: orange ray (freq bonus 60) The monster species that spawned more often: poetical cheapish (freq bonus 4) The monster species that spawned more often: baobhan sith (freq bonus 18) The monster species that spawned more often: would-be yakuza (freq bonus 27) The monster species that spawned more often: meuniere immortally recoloring incoherently intermediatory (freq bonus 4) The monster species that spawned more often: eke contractile (freq bonus 16) The monster species that spawned more often: Vera (freq bonus 10) The monster species that spawned more often: ]$.t75Dbs&g* (freq bonus 30) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 5) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 8) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster species that never randomly spawned: Dqb]hQKaRT~JT The monster species that never randomly spawned: crunchy warp fungus The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: hydrargyrumach The monster species that never randomly spawned: magic-colored fungus The monster species that never randomly spawned: wolfhound of flora The monster species that never randomly spawned: teal growth The monster species that never randomly spawned: Mehrunes Dagon The monster species that never randomly spawned: chest mimic The monster species that never randomly spawned: kiester unwilling The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 17) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 4) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 13) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 2) Trap randomization happened for 1 in 938 traps Next attribute increase check would have come at turn 870 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having wonderlegs (0) You had 1447 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Tariru The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (389) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (AFKPU ZEJOTYDIN) * scroll of extra healing (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) * scroll of greater mana restoration (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Anachronounbinder... Youescaped from the dungeon with 176 points,