Leeroy, lawful female asgardish Hussy ------------ |.....}....+ |..........| |........@N. -- --------- [Leeroy the Annoying Girl] St15 Dx5 Co15 In8 Wi7 Ch11 HusAsgFemLaw Dlvl:1 $0 HP14(14) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Hussy. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You don't feel like being male! The moon is waxing tonight. soft girl sneaker - This is a weapon. Color: red. Material: leather. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Made of soft leather, this piece of footwear is not a powerful melee weapon. Good to-hit though. It uses the hammer skill. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 soft girl sneaker (weapon in hand) {2} Armor b - an uncursed +0 pair of soft sneakers (being worn) {2} Scrolls c - 2 uncursed scrolls of stinking cloud {0} d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: keen memory You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 96% chance Musable item generation frequency had a negative bias of 45% Amulet drop chance was reduced to 69% Weapon drop chance was reduced to 58% Food drop chance was reduced to 88% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: polearms (turn 5) The following skill became untrainable if you tried to train it too early: devices (turn 4154) The following skill became untrainable after a while: dagger (turn 12371) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 54689) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61445 Monster spawn increase reached its maximum at turn 147700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1230180 The monster class that cannot be genocided was elemental The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: apprentice dark wall (freq bonus 12) The monster species that spawned more often: memory bulb (freq bonus 24) The monster species that spawned more often: blade back (freq bonus 16) The monster species that spawned more often: am shop ghost (freq bonus 4) The monster species that spawned more often: reexchange rephrasing diplomatique (freq bonus 3) The monster species that spawned more often: reich cognise (freq bonus 8) The monster species that spawned more often: werecockatrice (freq bonus 4) The monster species that spawned more often: loaded boomer (freq bonus 4) The monster species that spawned more often: street thug (freq bonus 6) The monster species that spawned more often: arabesque naga (freq bonus 6) The monster species that spawned more often: quickling queen (freq bonus 8) The monster species that spawned more often: divine summoner (freq bonus 3) The monster species that spawned more often: Kaonashi (freq bonus 12) The monster species that spawned more often: thieving girl (freq bonus 5) The monster species that spawned more often: watch kieutenant (freq bonus 4) The monster species that spawned more often: leprechaun warmage (freq bonus 6) The monster species that spawned more often: narrow vortex (freq bonus 8) The monster species that spawned more often: greater nalfeshnee (freq bonus 12) The monster species that spawned more often: hi-speed automaton (freq bonus 6) The monster species that spawned more often: undead stargazer (freq bonus 24) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3) The monster trait that was more common: monsters that count as werecreatures (freq bonus 10) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster species that never randomly spawned: woodchuck The monster species that never randomly spawned: Windows 2000 The monster species that never randomly spawned: stunted undead kop The monster species that never randomly spawned: Julchen's lady boot The monster species that never randomly spawned: headphone penis The monster species that never randomly spawned: energy sphere The monster species that never randomly spawned: colorless mushroom The monster species that never randomly spawned: giant field mouse The monster species that never randomly spawned: trailer The monster species that never randomly spawned: spotted jelly The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 168) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 17) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 197) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 10) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 13) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 2) Trap randomization happened for 1 in 830 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You had -1 turns left to hit a guy. You had -1 turns left to defeat a guy. You were prevented from having warning (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Madeleine The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (215) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (weaksauce) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (HCALIEN WOUWOU) scroll of healing (OM) scroll of mana (DNETHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of phase door (THERE IS NO SPOON) scroll of standard id (BLUE SCREEN OF DEATH) scroll of cure (OMGWTFBBQYASDDYWYPI) * scroll of extra healing (SP00KOFTHENECROSP00KER) * scroll of greater mana restoration (I HEARD YOU WERE SLEEPING THERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Hussy... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.