Leeroy, lawful male wraith Zookeeper - ---------- - |........| -......... |......z.| |.....@..| +........# |........| +........| ---------- [Leeroy the Dog Feeder] St5 Dx10 Co11 In12 Wi10 Ch5 ZooWraMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC9 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male wraith Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 bullwhip (weapon in hand) {8} Comestibles b - 4 uncursed tripe rations {0} c - a blessed tripe ration {0} Scrolls d - 2 blessed scrolls of taming {0} e - a blessed finalized scroll of taming {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of standard id {0} l - an uncursed very burnt scroll of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of passwall (5:10) {0} Tools f - 3 uncursed leather leashes {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: improved vision You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 97% Tool drop chance was reduced to 70% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: bow (turn 21) The following skill became untrainable if you tried to train it too early: healing spells (turn 1360) The following skill became untrainable after a while: matter spells (turn 47860) The following skill couldn't be trained before a certain turn number is reached: bow (turn 12683) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88345 Monster spawn increase reached its maximum at turn 127665 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1955249 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: centaur (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: vital nymph (freq bonus 10) The monster species that spawned more often: dim mushroom (freq bonus 4) The monster species that spawned more often: fruit bat (freq bonus 2) The monster species that spawned more often: cursing orb (freq bonus 12) The monster species that spawned more often: sparkling growth (freq bonus 2) The monster species that spawned more often: faded wraith (freq bonus 24) The monster species that spawned more often: leprechaun groupie (freq bonus 60) The monster species that spawned more often: flying toaster (freq bonus 10) The monster species that spawned more often: hidden shaman (freq bonus 27) The monster species that spawned more often: really dangerous warp fungus (freq bonus 8) The monster species that spawned more often: poisonous missingno (freq bonus 4) The monster species that spawned more often: Rock Lee (freq bonus 6) The monster species that spawned more often: magic force patch (freq bonus 4) The monster species that spawned more often: white boomer (freq bonus 18) The monster species that spawned more often: cock (freq bonus 8) The monster species that spawned more often: death mage (freq bonus 12) The monster species that spawned more often: eating gargoyle (freq bonus 4) The monster species that spawned more often: crappy brat (freq bonus 8) The monster species that spawned more often: young magic dragon (freq bonus 42) The monster species that spawned more often: irresistible force fungus (freq bonus 12) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: dandier incising The monster species that never randomly spawned: ultra jabberwock The monster species that never randomly spawned: suffered frailer The monster species that never randomly spawned: atlantean The monster species that never randomly spawned: hair beard The monster species that never randomly spawned: Nina's clunky heel boot The monster species that never randomly spawned: arithmetic latino atma humoured The monster species that never randomly spawned: telepathic eye The monster species that never randomly spawned: mega cockroach The monster species that never randomly spawned: acid crasher The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 13) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 171) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Trap randomization happened for 1 in 744 traps Next attribute increase check would have come at turn 205 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having a sight bonus (0) You were warned You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Balder The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (107) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (HOYO HOYO) scroll of healing (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of mana (SUDDENLY THE ALTAR VANISHES) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of cure (KILL THE GMAN BUTCHER) * scroll of extra healing (SULKEMISAIKA) * scroll of greater mana restoration (HM MINUS 1R) Spellbooks spellbook of passwall (underworld) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zookeeper... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.