Leeroy, lawful male asgardish Bloodseeker ------------ ..........| |..........| |..........| |..........| .V@........| |..........| |........{.| -------.---- [Leeroy the Battlefield Newbie] St14 Dx10 Co9 In4 Wi6 Ch8 BloAsgMalLaw Dlvl:1 $0 HP24(24) Pw9(9) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Pick an object. @ a human or elf or you (asgardish bloodseeker called Leeroy) Accessing Pokedex entry for bloodseeker... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - drains life levels # short sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 86% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 99% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: high heels (turn 1) The following skill became untrainable if you tried to train it too early: searching (turn 52) The following skill became untrainable after a while: matter spells (turn 94614) The following skill couldn't be trained before a certain turn number is reached: implants (turn 41530) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96570 Monster spawn increase reached its maximum at turn 211203 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 6093048 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: solid mold (freq bonus 60) The monster species that spawned more often: albino stalk (freq bonus 15) The monster species that spawned more often: group hobbit (freq bonus 28) The monster species that spawned more often: hell slinger (freq bonus 16) The monster species that spawned more often: moonbeast (freq bonus 12) The monster species that spawned more often: special growth (freq bonus 10) The monster species that spawned more often: hell hound (freq bonus 24) The monster species that spawned more often: brutely mesozoic (freq bonus 16) The monster species that spawned more often: mendable pope (freq bonus 72) The monster species that spawned more often: undead pokemon (freq bonus 14) The monster species that spawned more often: brass dragon bat (freq bonus 18) The monster species that spawned more often: stalkish (freq bonus 42) The monster species that spawned more often: elona girl (freq bonus 20) The monster species that spawned more often: undead rocker (freq bonus 24) The monster species that spawned more often: Sabrina (freq bonus 6) The monster species that spawned more often: ugod (freq bonus 5) The monster species that spawned more often: eight of clubs (freq bonus 32) The monster species that spawned more often: wording hoorah (freq bonus 42) The monster species that spawned more often: uncorking contradictive (freq bonus 16) The monster species that spawned more often: dark stalker (freq bonus 54) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster species that never randomly spawned: clay-warhorse The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: red mushroom patch The monster species that never randomly spawned: joyous lady The monster species that never randomly spawned: razor beast The monster species that never randomly spawned: martian walker The monster species that never randomly spawned: tsetse fly The monster species that never randomly spawned: gray twen The monster species that never randomly spawned: poison mage The monster species that never randomly spawned: fake colony The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 36) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 8) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 10) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 16) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 2) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 63) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 8) Next attribute increase check would have come at turn 2723 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having displacement (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (94) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (BUGNOSE) scroll of healing (SUN FALL FROM SKY) scroll of mana (MOVE FINGERS TO DISTUB BY STUNTS) scroll of phase door (MESSED AFTER RUSH AND WHIRLING) scroll of standard id (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of cure (THE AI IS OUTWITTING THE HUMANS) * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of greater mana restoration (TOUCH ELF MAYBE BURN) Wands wand of fire (gossamer) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.