Leeroy, lawful male asgardish Chaos Sorceror ---------------------------- |..:............@..........| |................Q.........| |..........................| -----------.---------------- [Leeroy the Chaotic Dweller] St12 Dx5 Co17 In13 Wi14 Ch10 ChaAsgMalLaw Dlvl:1 $0 HP16(16) Pw25(25) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chaos Sorceror. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # amulet of restful sleep - This is an amulet. Color: bright blue. Material: pourpoor. Appearance: pourpoor. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. You will fall asleep if you wear this amulet. It is usually generated cursed. # You don't have enough energy to cast that spell. The required amount was 120. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets m - an uncursed amulet of restful sleep {0} Weapons e - an uncursed +0 axe (weapon in hand) {24} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} Scrolls i - an uncursed scroll of taming {0} j - an uncursed scroll of charging {0} k - an uncursed scroll of rumor {0} l - a blessed scroll of message {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - an uncursed scroll of standard id {0} v - an invisible uncursed scroll of standard id {0} w - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of resist random element (0:0) {0} b - a blessed spellbook of BUC randomization (4:3) {0} c - a blessed spellbook of earthquake (3:2) {0} d - a blessed spellbook of disintegration beam (0:1) {0} Potions g - an uncursed potion of extra healing {0} h - an uncursed potion of levitation {0} Wands n - an uncursed wand of trap creation (0:16) {0} o - an uncursed wand of slow monster (0:10) {0} Gems q - 10 uncursed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: stealth You could not have this property intrinsically: stun resistance Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 69% Food drop chance was reduced to 74% Monster death drops spawned with only 76% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 102) The following skill became untrainable if you tried to train it too early: devices (turn 638) The following skill became untrainable after a while: trident (turn 25443) The following skill couldn't be trained before a certain turn number is reached: flail (turn 52326) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91991 Monster spawn increase reached its maximum at turn 241295 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1894032 The monster class that cannot be genocided was rodent The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: obnoxious naiad (freq bonus 36) The monster species that spawned more often: ill spore (freq bonus 51) The monster species that spawned more often: deceptive orc (freq bonus 32) The monster species that spawned more often: beige spore (freq bonus 14) The monster species that spawned more often: normal gnome (freq bonus 60) The monster species that spawned more often: statable salamander equilibrate (freq bonus 48) The monster species that spawned more often: aquatic golem (freq bonus 16) The monster species that spawned more often: resonant spirit (freq bonus 48) The monster species that spawned more often: Shami-Amourae (freq bonus 7) The monster species that spawned more often: lava gazer (freq bonus 48) The monster species that spawned more often: warp trove (freq bonus 16) The monster species that spawned more often: lilac spore (freq bonus 132) The monster species that spawned more often: negotiation calcimined merganser inefficaciously profanity heretofore (freq bonus 16) The monster species that spawned more often: cabin kneecapped (freq bonus 20) The monster species that spawned more often: clanking chains (freq bonus 32) The monster species that spawned more often: northern waste wolf (freq bonus 10) The monster species that spawned more often: lucky trove (freq bonus 9) The monster species that spawned more often: Oblivion (freq bonus 72) The monster species that spawned more often: bad patch (freq bonus 21) The monster species that spawned more often: rabid rabbit (freq bonus 22) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster species that never randomly spawned: brakier roguing The monster species that never randomly spawned: angry watchman The monster species that never randomly spawned: water force patch The monster species that never randomly spawned: winker feverfew The monster species that never randomly spawned: venom force fungus The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: ghost wolf The monster species that never randomly spawned: polymorph ant The monster species that never randomly spawned: lizard-eel The monster species that never randomly spawned: spirit lich The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 4) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 11) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 2) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 18) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having half spell damage (0) You recognized peaceful creatures You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (491) You survived Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 300% b - BUC randomization 5 chaos 95% 400% c - earthquake 7 chaos 99% 600% d - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (pourpoor) Armor robe of randomness (octarine robe) Scrolls scroll of taming (THX FEMMY) scroll of charging (ZAWESOME) scroll of rumor (BOYTIT ZIDEC) scroll of message (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of healing (BUNDLEBUNDLEBUNDLE) scroll of mana (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of phase door (MASS ABORTION CAMP) scroll of standard id (I CANNOT CARRY ANYTHING THANKS JONADAB) scroll of cure (DAD AND BABY ATTACKING) * scroll of extra healing (DU KUMMS HIER NICH REIN) * scroll of greater mana restoration (FIRST ATTACK LOSED SO IS LATER) Spellbooks spellbook of resist random element (silly) spellbook of BUC randomization (crying) spellbook of earthquake (defiled) spellbook of disintegration beam (solid) Potions potion of extra healing (polka-dot) potion of levitation (finicky) Wands wand of trap creation (cottonwood) wand of slow monster (stable) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Chaos Sorceror... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.