Leeroy, lawful male asgardish Chevalier -----+- |.....| |.....| |...D.. |...@.| ------- [Leeroy the Basher] St15 Dx8 Co10 In14 Wi13 Ch5 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC2 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. leather saddle - This is a tool. Color: brown. Material: leather. Appearance: saddle. Most tools can be applied for an effect; some are also useful when wielded. Applying this at a tame monster may allow you to ride it. The more tame a monster is, the more likely you are to succeed in saddling it. Pick an object. D a dragon (tame baby black dragon called Odahviing) (base level 4) Accessing Pokedex entry for baby black dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normal generation, with frequency 4. Resists disintegration, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical # Talk to whom? (in what direction) Odahviing snarls. # clove of garlic - This is a comestible. Color: white. Material: organic. Appearance: (null). It can be eaten. This is a type of food that can be eaten by vegetarians, and it can also be used to keep vampires away from you. What do you want to eat? [ef or ?*] Never mind. sprig of wolfsbane - This is a comestible. Color: green. Material: organic. Appearance: (null). It can be eaten. If you're having trouble with lycanthropes infecting you, eating this vegetarian piece of food will cure you. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (6:1) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 75% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 80% Tool drop chance was reduced to 27% Food drop chance was reduced to 95% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: general combat (turn 4) The following skill became untrainable if you tried to train it too early: healing spells (turn 636) The following skill became untrainable after a while: general combat (turn 11179) The following skill couldn't be trained before a certain turn number is reached: sling (turn 46534) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 112584 Monster spawn increase reached its maximum at turn 182250 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 382790 The monster class that cannot be genocided was gnome The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: electric rat (freq bonus 6) The monster species that spawned more often: Grand Katcher (freq bonus 8) The monster species that spawned more often: gazing eye (freq bonus 8) The monster species that spawned more often: A'salom (freq bonus 6) The monster species that spawned more often: hyperbola parachuted (freq bonus 9) The monster species that spawned more often: fenris wolf (freq bonus 6) The monster species that spawned more often: alien pseudopod (freq bonus 60) The monster species that spawned more often: gug (freq bonus 10) The monster species that spawned more often: cave fisher (freq bonus 8) The monster species that spawned more often: robo turret (freq bonus 9) The monster species that spawned more often: tong condone (freq bonus 2) The monster species that spawned more often: weird stalk (freq bonus 80) The monster species that spawned more often: carport rutabaga (freq bonus 4) The monster species that spawned more often: megademon (freq bonus 3) The monster species that spawned more often: flying caterwaul (freq bonus 9) The monster species that spawned more often: contamination mushroom (freq bonus 6) The monster species that spawned more often: General Heatherstone (freq bonus 30) The monster species that spawned more often: sluggish light (freq bonus 16) The monster species that spawned more often: feminist (freq bonus 108) The monster species that spawned more often: aquatic elven warrior (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 6) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 6) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster species that never randomly spawned: dark elven mage The monster species that never randomly spawned: Sina The monster species that never randomly spawned: dark creature The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: splash sculpted biannual archiving The monster species that never randomly spawned: quantum mold The monster species that never randomly spawned: red sentai The monster species that never randomly spawned: great swamp wyrm The monster species that never randomly spawned: airliner maltese The monster species that never randomly spawned: sweeper staider pricklier The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 89) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 11) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 2) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 1) Next attribute increase check would have come at turn 3112 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having polymorph control (0) Your chance to block was 21% You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (133) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of healing (SUS COMNITUS) scroll of mana (IAOMORMOROTOKONBAI) scroll of phase door (PENDERFYNIAD ANGHYWIR) scroll of standard id (PLAY THE VIOLIN DULY THE OPINION) scroll of cure (TOP SECRET DO NOT READ) * scroll of extra healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of greater mana restoration (TRAVEL IMMEDIATELY OUT OF THE WAY) Spellbooks spellbook of healing (striped) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.