Leeroy, lawful male asgardish Acid Mage ---.- .... #@| :.d| ----- [Leeroy the Oozer] St8 Dx13 Co14 In19 Wi12 Ch9 AciAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of magic mapping {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (0:3) {0} i - a blessed spellbook of acid stream (2:5) {0} Potions d - an uncursed potion of enlightenment {0} Rings g - an uncursed ring of teleportation {0} Wands f - an uncursed wand of acid (0:13) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: detect monsters You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 38 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 20 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 64% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 87% Armor drop chance was reduced to 88% Tool drop chance was reduced to 95% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: shuriken (turn 2) The following skill became untrainable if you tried to train it too early: techniques (turn 420) The following skill became untrainable after a while: scimitar (turn 45053) The following skill couldn't be trained before a certain turn number is reached: devices (turn 12212) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41600 Monster spawn increase reached its maximum at turn 138786 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1499454 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: acidwater hound (freq bonus 3) The monster species that spawned more often: ray bear (freq bonus 12) The monster species that spawned more often: claque unnoticeably (freq bonus 12) The monster species that spawned more often: blue naga hatchling (freq bonus 12) The monster species that spawned more often: vampire sweepcloud (freq bonus 12) The monster species that spawned more often: morgulrog (freq bonus 4) The monster species that spawned more often: pharaoh (freq bonus 3) The monster species that spawned more often: recommenced harvest (freq bonus 4) The monster species that spawned more often: secluded force fungus (freq bonus 4) The monster species that spawned more often: inertia patch (freq bonus 9) The monster species that spawned more often: aquatic hound (freq bonus 12) The monster species that spawned more often: large bat (freq bonus 4) The monster species that spawned more often: sticky growth (freq bonus 9) The monster species that spawned more often: ass devourer (freq bonus 6) The monster species that spawned more often: krone viscidly (freq bonus 3) The monster species that spawned more often: Blasted Angel (freq bonus 24) The monster species that spawned more often: voodoo fetish shaman (freq bonus 7) The monster species that spawned more often: kent lout geranium speedily (freq bonus 8) The monster species that spawned more often: similarly precipitate (freq bonus 5) The monster species that spawned more often: lethe colony (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster species that never randomly spawned: werexan The monster species that never randomly spawned: karate scrub The monster species that never randomly spawned: werebee The monster species that never randomly spawned: flying gelatinous cube The monster species that never randomly spawned: gore mushroom The monster species that never randomly spawned: cursed spore The monster species that never randomly spawned: migo drone The monster species that never randomly spawned: super demon The monster species that never randomly spawned: communicant overt The monster species that never randomly spawned: petty troll The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 15) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 15) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 11) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 418) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 17) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 3) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 14) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 20) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 2) Next attribute increase check would have come at turn 2640 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (87) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of magic mapping (MAMPIFANDRAY SELA) scroll of healing (VITIO SUS) scroll of mana (BASA MAINASA 1 MINETA MA AUCHA) scroll of phase door (GRASS MUD HORSE) scroll of standard id (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of cure (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) * scroll of extra healing (WIZZY LABOR CO) * scroll of greater mana restoration (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) Spellbooks spellbook of acid sphere (inane) spellbook of acid stream (ragged) Potions potion of enlightenment (paisley) Rings ring of teleportation (fighters guild) Wands wand of acid (wooly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.