Leeroy, lawful male doppelganger Jedi --------- |.....|.| ----- ------------ --------- ##|.......| |...| |......._..| ##|#....#..| #,........| |...| |..........| #,.........| #,-----|--- |...| |..........|##,|...#.#..| #,# #,,# #|...|## |...........,,,-.--------# #,# #,### ##....-,###### ##------------,,,,,,,,,,,,,# #,# #,#,# #,-----,,,,,,######,,,,,,,,,,,,,####,#######,# #,# -|-.- ##,# #,####,,,,,,,,,,,,,,,,,,,,,,,,,# #,### #,----...----###,,# #,# ##,,,,-----.-------------,#######,,,,### #,|.........-,,,,# ,,##.,,,###|.................|,,,,,,,,###,,,# #,|.........|########,,,,, #### |.................+,#####-.-----|- #,|.........-,,,,,,,,,------------.................|## ---.......| #,,->--...----########,-......................<.....| |.........| ---------,### ----- ##|............................| |.........| |!...!..|,# |............................| |.........| |$..$.$@-,# ------------------------------ |........{| |[!..w@d|## ---.......| --------- --------- [Leeroy the Padawan] St18 Dx5 Co16 In12 Wi10 Ch4 JedDopMalLaw Dlvl:2 $48 HP-29(64) Pw44(44) AC7 MC0 Xp4/98 Wt204/2270 T896 Latest messages You begin bashing monsters with your green lightsaber. You kill Moldoux, the Defenceless Mold! This monster was under the protection of a Great Wyrm of Power! "Harharhar mortal, now you DIE!!!" The little dog eats a tripe ration {0}. Pick an object. w a worm (great wyrm of power Timer) (base level 85) Accessing Pokedex entry for great wyrm of power... Base statistics of this monster type: Base level = 85, difficulty = 75, AC = -16, magic resistance = 100, alignment 0. Fast (15). Normal generation, with frequency 1. Uncommon (by factor 2). Uncommon (by factor 3). Uncommon (by factor 7). Resists fire, cold, sleep, disintegration, electricity, poison, acid, level drain, death magic, hits as a +1 weapon. Conveys fire, cold, disintegration, electricity, poison, acid resistances. Big, not genocidable, carnivorous, regenerating, reflecting. Magic resistant. Origin: Angband. Is a valid polymorph form for monsters only. Attacks: 8d12, claw (punch, hit, etc.) - ordinary physical 8d12, claw (punch, hit, etc.) - ordinary physical 10d14, bite - ordinary physical 10d14, bite - ordinary physical 10d14, breath - random effect There is nothing here to pick up. You see no objects here. Pick an object. ) a weapon (arrows) You don't have enough money to buy the item you picked. You see here 21 arrows {0}. "For you, good sir; only 4 per arrow." s - 21 arrows (unpaid, 84 zorkmids) {0}. You stop. Your little dog is in the way! The great wyrm of power Timer claws you! [-43 -> 21] The great wyrm of power Timer claws you! You die... Your inventory Weapons o - a cursed -2 pistol {8} r - a blessed +0 mace {12} s - 21 uncursed +0 arrows {0} Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} q - an uncursed +0 chain mail {120} Comestibles k - an uncursed lichen corpse {20} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 4 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} m - an uncursed scroll of teleportation {0} Tools c - an uncursed +1 green lightsaber (weapon in hand) {24} d - an uncursed blindfold {0} j - a * cursed mirror {0} l - an uncursed tinning kit (0:49) {0} p - a cursed lock pick {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 33 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 65% Ring drop chance was reduced to 67% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 84% Food drop chance was reduced to 88% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: protection spells (turn 36) The following skill became untrainable if you tried to train it too early: matter spells (turn 125) The following skill became untrainable after a while: body spells (turn 53288) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 34383) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42070 Monster spawn increase reached its maximum at turn 115765 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1162664 The monster class that cannot be genocided was jelly The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: great cuban singer (freq bonus 10) The monster species that spawned more often: fighter imp (freq bonus 18) The monster species that spawned more often: rundown attender (freq bonus 40) The monster species that spawned more often: dulled throbber (freq bonus 4) The monster species that spawned more often: sliced crusting mechanic palmed (freq bonus 12) The monster species that spawned more often: bugbear (freq bonus 8) The monster species that spawned more often: healing army (freq bonus 6) The monster species that spawned more often: spoiled princess (freq bonus 12) The monster species that spawned more often: upraising snappier (freq bonus 6) The monster species that spawned more often: ivory colony (freq bonus 48) The monster species that spawned more often: sartorially signified nuncle (freq bonus 8) The monster species that spawned more often: black mamba (freq bonus 8) The monster species that spawned more often: fanatician (freq bonus 28) The monster species that spawned more often: white mushroom patch (freq bonus 18) The monster species that spawned more often: padre kaboom (freq bonus 12) The monster species that spawned more often: normal dwarf (freq bonus 24) The monster species that spawned more often: wind mushroom (freq bonus 4) The monster species that spawned more often: frilling manpower (freq bonus 8) The monster species that spawned more often: brown faerie (freq bonus 5) The monster species that spawned more often: portiere boomeranged (freq bonus 24) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: bZ The monster species that never randomly spawned: minor mist cloud The monster species that never randomly spawned: mattering voiceprint The monster species that never randomly spawned: okutan The monster species that never randomly spawned: grem-lich The monster species that never randomly spawned: annoying idiot The monster species that never randomly spawned: boss spaceship The monster species that never randomly spawned: tectonic walled The monster species that never randomly spawned: killer mimic The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 54) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 39) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 16) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 22) Next attribute increase check would have come at turn 2228 Strength training was 2 Dexterity training was 3 Wisdom training was 2 Constitution training was 8 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having an increased fear factor (0) You were telepathic You had 659 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 4X LIMIT(0) liquid leap 4 R LIMIT(2297) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (black robe) * leather gloves (ice-cold gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (grimace helmet) * skullcap (viking helmet) * flack helmet (poor helmet) * crystal helm (black helmet) * mining helm (organic helmet) * field helm (kitchen hat) * helm of safeguard (rotating helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (poor gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (chess boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of mana (KAPOW) scroll of phase door (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of standard id (EY WHICH FAELLTEN YOU) scroll of cure (THE THE GHOSTSES) * scroll of extra healing (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) * scroll of greater mana restoration (DARTS DIVINATIONS TRAPSANDDOORS) scroll of teleportation (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) Tools green lightsaber (lightsaber) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 2 giant ticks 2 jackals 2 foxes 0 little dogs (1 created) 0 sewer rats (1 created) 0 great wyrms of power (1 created) 0 Rame Ducks (1 created) a lichen a spore lichen an immobile mold Moldoux, the Defenceless Mold a newt mummy an icyorn 2 kobold zombies a biker gang member a battle scarred ronin 0 woodsmen (1 created) 0 angbanders (1 created) 0 shopkeepers (1 created) 0 twens (1 created) 23 creatures born. 16 creatures vanquished. 0 bosses born. 1 boss vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 17 times You killed 16 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (37 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You died in The Dungeons of Doom on dungeon level 2 with 442 points, and 0 pieces of gold, after 896 moves. Killer: a monster (great wyrm of power) You were level 4 with a maximum of 64 hit points when you died. You reached the 222nd place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 220 460 Leeroy-Ord-Add-Mal-Law escaped the dungeon [max level 1]. 45 [45] 221 458 35-Wan-Pea-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (migo warrior). - [46] *222 442 Leeroy-Jed-Dop-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (great wyrm of power). - [64] 223 441 Leeroy-Fen-Inc-Mal-Neu choked on his food in The Dungeons of Doom on level 2. Choked on a quite heavy iron ball. 47 [47] 224 426 Leeroy-Ord-Din-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Mr. Asidonhopo, the shopkeeper). - [54]