Leeroy, lawful male asgardish Rogue ----# `..@# -.f-# .... ---. |. -+ [Leeroy the Footpad] St18 Dx17 Co12 In15 Wi6 Ch6 RogAsgMalLaw Dlvl:1 $1644 HP19(19) Pw7(7) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. short sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. oilskin sack - This is a tool. Color: brown. Material: cloth. Appearance: bag. Most tools can be applied for an effect; some are also useful when wielded. A useful container that protects its contents from water. daggers - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic dagger that doesn't do much damage. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: double attacks You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 326 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 50 Implant identification only worked 1 times out of 48 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 97% Potion drop chance was reduced to 91% Armor drop chance was reduced to 90% Tool drop chance was reduced to 79% Food drop chance was reduced to 91% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 22) The following skill became untrainable if you tried to train it too early: elemental spells (turn 2592) The following skill became untrainable after a while: chaos spells (turn 21769) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 60551) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36413 Monster spawn increase reached its maximum at turn 180323 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 565848 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: honeymooned macerating (freq bonus 6) The monster species that spawned more often: drunk jet guy (freq bonus 48) The monster species that spawned more often: disconnected aller (freq bonus 18) The monster species that spawned more often: flying undead centaur (freq bonus 3) The monster species that spawned more often: badger (freq bonus 20) The monster species that spawned more often: illogically carboyed ineradicable notchy (freq bonus 5) The monster species that spawned more often: rodmen applicative (freq bonus 3) The monster species that spawned more often: moroi (freq bonus 18) The monster species that spawned more often: void warp patch (freq bonus 15) The monster species that spawned more often: lich lichen (freq bonus 4) The monster species that spawned more often: giant ship rat (freq bonus 18) The monster species that spawned more often: null fungus (freq bonus 8) The monster species that spawned more often: ankylosaurus (freq bonus 5) The monster species that spawned more often: abnormal spore (freq bonus 18) The monster species that spawned more often: thorn spore (freq bonus 8) The monster species that spawned more often: giant yellow mouse (freq bonus 21) The monster species that spawned more often: dash deaf (freq bonus 8) The monster species that spawned more often: wumpus (freq bonus 3) The monster species that spawned more often: special force fungus (freq bonus 12) The monster species that spawned more often: rubber gum monster (freq bonus 16) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster species that never randomly spawned: skeletal horror The monster species that never randomly spawned: green force patch The monster species that never randomly spawned: petty big ghost The monster species that never randomly spawned: swarm nymph The monster species that never randomly spawned: magic growth The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: seven-headed hydra The monster species that never randomly spawned: five of spades The monster species that never randomly spawned: Fanny's lovely winter boot The monster species that never randomly spawned: illusionist The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 16) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 2) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 8) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 19) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 2) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 9) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 10) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 4) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 4) Next attribute increase check would have come at turn 221 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (573) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of teleportation (AMERICA FIRST NETHACK SECOND) scroll of healing (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of mana (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of phase door (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of standard id (YNORI ERUP) scroll of cure (EDO MATIESTO) * scroll of extra healing (ENSSICIBZ EDUDO) * scroll of greater mana restoration (CERB BRK PAND) Potions potion of sickness (fizzy) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.