Leeroy, lawful male doppelganger Barbarian -- .. ----------------------- ......................| |.....................| |.......@.............| |.......f.............+ |.....................| ----------------------- [Leeroy the Plunderer] St8 Dx11 Co12 In6 Wi4 Ch5 BarDopMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # In what direction? [hykulnjb><] Never mind. axe named Nerad's Attunuation - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard axe that does moderate damage. It can be used to chop down trees. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: acid resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 84% chance Book drop chance was reduced to 91% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 83% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 72% Tool drop chance was reduced to 60% Food drop chance was reduced to 97% Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: martial arts (turn 3) The following skill became untrainable if you tried to train it too early: body spells (turn 99) The following skill became untrainable after a while: implants (turn 28928) The following skill couldn't be trained before a certain turn number is reached: implants (turn 48327) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 29201 Monster spawn increase reached its maximum at turn 241421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4916160 The monster class that cannot be genocided was nemese The monster class that was spawned more often: wall monster (freq bonus 8) The monster species that spawned more often: narrow vortex (freq bonus 36) The monster species that spawned more often: false error (freq bonus 52) The monster species that spawned more often: annoying leprechaun (freq bonus 72) The monster species that spawned more often: force imp (freq bonus 40) The monster species that spawned more often: sparkling force fungus (freq bonus 22) The monster species that spawned more often: Donald Trump (freq bonus 9) The monster species that spawned more often: The Jade Dragon (freq bonus 30) The monster species that spawned more often: grimopen (freq bonus 22) The monster species that spawned more often: squiggle tubularly (freq bonus 9) The monster species that spawned more often: Maurah (freq bonus 18) The monster species that spawned more often: hunger vortex (freq bonus 20) The monster species that spawned more often: crebain (freq bonus 20) The monster species that spawned more often: crystal vortex (freq bonus 60) The monster species that spawned more often: blister mold (freq bonus 13) The monster species that spawned more often: pustulent force fungus (freq bonus 34) The monster species that spawned more often: pustulent growth (freq bonus 18) The monster species that spawned more often: slug impersonator (freq bonus 9) The monster species that spawned more often: infernal cuneate (freq bonus 10) The monster species that spawned more often: finnicky kaddish (freq bonus 20) The monster species that spawned more often: contamination force fungus (freq bonus 10) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 6) The monster trait that was more common: monsters that want to arrest the player (freq bonus 8) The monster trait that was more common: monsters that roar (freq bonus 48) The monster trait that was more common: monsters that are telepathic (freq bonus 12) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster species that never randomly spawned: petty wall beast The monster species that never randomly spawned: man-bat The monster species that never randomly spawned: unreal warp fungus The monster species that never randomly spawned: snooped normandy The monster species that never randomly spawned: drow The monster species that never randomly spawned: flank player The monster species that never randomly spawned: wereeel The monster species that never randomly spawned: Olog-hai ambusher The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: sound turret The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 8) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 32) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 62) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 19) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 6) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 4) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 8) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 2) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 4) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 2) Next attribute increase check would have come at turn 579 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1024) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (yellow helmet) * skullcap (silk helmet) * flack helmet (horned helmet) * crystal helm (less helmet) * mining helm (dream helmet) * field helm (weeping helmet) * helm of safeguard (filtered helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (brand-new gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (battle boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of mana (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of phase door (SNOWMAN WITHOUT SNOW) scroll of standard id (SPEE WORK WHEN TOUCH) scroll of cure (DIE RECHTSCHREIBREFORM IST SCHEISSE) * scroll of extra healing (ELF EXPLODE WHEN FALL) * scroll of greater mana restoration (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.