Leeroy, lawful male asgardish Barbarian --- -+-------- |.........@f.. |............| |............| |{...........+ -------------- [Leeroy the Plunderer] St18 Dx17 Co13 In5 Wi8 Ch6 BarAsgMalLaw Dlvl:1 $0 HP24(24) Pw9(9) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: numbopathy You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 538 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 48% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 10% Wand drop chance was reduced to 90% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 84% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: matter spells (turn 15) The following skill became untrainable if you tried to train it too early: attack spells (turn 1843) The following skill became untrainable after a while: flail (turn 66405) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 57510) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31345 Monster spawn increase reached its maximum at turn 101825 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1055650 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: misse misse (freq bonus 6) The monster species that spawned more often: thrasher (freq bonus 3) The monster species that spawned more often: beige growth (freq bonus 2) The monster species that spawned more often: Dynamo (freq bonus 12) The monster species that spawned more often: magic-colored fungus (freq bonus 48) The monster species that spawned more often: ivory force fungus (freq bonus 8) The monster species that spawned more often: auror (freq bonus 6) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 15) The monster species that spawned more often: undead murderer (freq bonus 18) The monster species that spawned more often: autocube (freq bonus 4) The monster species that spawned more often: uranium dragonfly (freq bonus 8) The monster species that spawned more often: matador quietism (freq bonus 15) The monster species that spawned more often: Ariel, Queen of Air (freq bonus 6) The monster species that spawned more often: ice trove (freq bonus 4) The monster species that spawned more often: Arucueid Bruenstud (freq bonus 9) The monster species that spawned more often: undead zookeeper (freq bonus 3) The monster species that spawned more often: bright violet spore (freq bonus 12) The monster species that spawned more often: freezer mimic (freq bonus 16) The monster species that spawned more often: layoff outleap (freq bonus 9) The monster species that spawned more often: immobile force fungus (freq bonus 12) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 6) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 18) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 18) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: Minator Kchief The monster species that never randomly spawned: stoa The monster species that never randomly spawned: undead undertaker The monster species that never randomly spawned: appallingly bombarded The monster species that never randomly spawned: ethnical violably The monster species that never randomly spawned: lava warp patch The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: genin The monster species that never randomly spawned: green naga The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 44) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 22) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 2) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 18) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 81) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 18) Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (224) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (rotating helmet) * skullcap (ruined helmet) * flack helmet (RNG helmet) * crystal helm (musical helmet) * mining helm (celtic helmet) * field helm (hydra helmet) * helm of safeguard (silk helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (fencing gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (mud boots) * boots of safeguard (steel boots) Scrolls scroll of healing (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of mana (PROJECTION LEAD) scroll of phase door (T A C H) scroll of standard id (ASCENSION IS IMPOSSIBLE) scroll of cure (TEKMAKMAYACON) * scroll of extra healing (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) * scroll of greater mana restoration (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.