Leeroy, lawful male asgardish Barbarian ------------ |..........| |..........| |.@........| |..........| |f.......... ------------ [Leeroy the Plunderer] St16 Dx10 Co16 In6 Wi4 Ch9 BarAsgMalLaw Dlvl:1 $0 HP24(24) Pw9(9) AC5 Exp1 T20 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) # (2x) This technique allows you to do stronger attacks for a while; the technique's level determines the duration of this effect. Use this technique? [yn] (n) You fly into a berserk rage! You displaced your kitten. There is a wall in the way! (4x) You feel yourself slowing down. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - a blessed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: regeneration You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 403 Monsters only dropped their musable items with 88% chance Ring drop chance was reduced to 45% Wand drop chance was reduced to 90% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 58% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: shield (turn 48) The following skill became untrainable if you tried to train it too early: crossbow (turn 49) The following skill became untrainable after a while: riding (turn 37642) The following skill couldn't be trained before a certain turn number is reached: mace (turn 11553) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77792 Monster spawn increase reached its maximum at turn 218598 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4765338 The monster class that cannot be genocided was naga The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: sulfur force fungus (freq bonus 12) The monster species that spawned more often: ice ape (freq bonus 14) The monster species that spawned more often: formica reinvent renascence (freq bonus 5) The monster species that spawned more often: sorehead analogically (freq bonus 10) The monster species that spawned more often: inertia force fungus (freq bonus 14) The monster species that spawned more often: tasloi shaman (freq bonus 6) The monster species that spawned more often: maia fighter (freq bonus 6) The monster species that spawned more often: weak crow (freq bonus 36) The monster species that spawned more often: yora chick (freq bonus 56) The monster species that spawned more often: myrkalfar granny (freq bonus 6) The monster species that spawned more often: lyrical flophouse (freq bonus 48) The monster species that spawned more often: poisonous Olog-hai (freq bonus 6) The monster species that spawned more often: crystal vortex (freq bonus 6) The monster species that spawned more often: gazed refuelling (freq bonus 6) The monster species that spawned more often: gay man (freq bonus 6) The monster species that spawned more often: sucker spore (freq bonus 12) The monster species that spawned more often: yakuza (freq bonus 8) The monster species that spawned more often: master permamimic (freq bonus 8) The monster species that spawned more often: multi-hued jelly (freq bonus 2) The monster species that spawned more often: young magic dragon (freq bonus 36) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster trait that was more common: silent monsters (freq bonus 2) The monster species that never randomly spawned: supreme kobold commander The monster species that never randomly spawned: undead chevalier The monster species that never randomly spawned: blank stalk The monster species that never randomly spawned: unixmail daemon The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: Teresa The monster species that never randomly spawned: pisaca lord The monster species that never randomly spawned: coach virginity The monster species that never randomly spawned: Karin's combat boot The monster species that never randomly spawned: sportier civilly The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 23) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 17) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 14) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 55) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 10) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Next attribute increase check would have come at turn 245 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having polymorph control (0) You had 1480 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (447) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Reloading(373) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (fish bowl) * skullcap (spired helmet) * flack helmet (crazy helmet) * crystal helm (covered helmet) * mining helm (deformed helmet) * field helm (horned helmet) * helm of safeguard (dim colored helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (transparent gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (clunky heels) * boots of safeguard (sputa boots) Scrolls scroll of healing (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) scroll of mana (ELL HUROZUNTEL WHOTISPECI) scroll of phase door (SEXY PRINCESS CATHLETTE) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (FINNING SPIDGET) * scroll of extra healing (YELLOWBEARD SCOURGE OF THE SEA) * scroll of greater mana restoration (MASTER K2 HOSTED SLEX ON HARDFOUGHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points,