Leeroy, lawful male doppelganger Ordinator ---+- |...- |d..| |@@.. -+-.- [Leeroy the Battler] St18 Dx9 Co7 In10 Wi10 Ch8 OrdDopMalLaw Dlvl:1 $0 HP10(10) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: keen memory You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 191 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 176 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 90% Potion drop chance was reduced to 84% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: matter spells (turn 32) The following skill became untrainable if you tried to train it too early: pick-axe (turn 300) The following skill became untrainable after a while: protection spells (turn 65441) The following skill couldn't be trained before a certain turn number is reached: axe (turn 27873) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42869 Monster spawn increase reached its maximum at turn 139608 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 6328791 The monster class that cannot be genocided was rodent The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: curser (freq bonus 28) The monster species that spawned more often: blue centipede (freq bonus 10) The monster species that spawned more often: rot walker (freq bonus 4) The monster species that spawned more often: instanced sermon justiceship (freq bonus 9) The monster species that spawned more often: Rita (freq bonus 16) The monster species that spawned more often: maggot (freq bonus 48) The monster species that spawned more often: bleeding laser (freq bonus 15) The monster species that spawned more often: bogged besting (freq bonus 8) The monster species that spawned more often: tend filthiest (freq bonus 8) The monster species that spawned more often: Lara (freq bonus 60) The monster species that spawned more often: divest anomic (freq bonus 5) The monster species that spawned more often: bloody killer tomato (freq bonus 12) The monster species that spawned more often: greater ice cattle (freq bonus 10) The monster species that spawned more often: jiggling blob (freq bonus 12) The monster species that spawned more often: false warp fungus (freq bonus 6) The monster species that spawned more often: numerologist burnishing (freq bonus 16) The monster species that spawned more often: cyan force patch (freq bonus 16) The monster species that spawned more often: clock mold (freq bonus 16) The monster species that spawned more often: Sebastian (freq bonus 60) The monster species that spawned more often: High Elvenking (freq bonus 21) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster species that never randomly spawned: spoiling benumb The monster species that never randomly spawned: stalactoid The monster species that never randomly spawned: Kati's plateau boot The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: skeleton mage The monster species that never randomly spawned: adult cyan dragon The monster species that never randomly spawned: pornography plumier The monster species that never randomly spawned: grouping ant The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: unexpected tiger The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 19) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 19) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 7) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 82) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 5) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 2) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (324) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (anti-government helmet) * skullcap (fish bowl) * flack helmet (RNG helmet) * crystal helm (thinking helmet) * mining helm (scuba helmet) * field helm (metal disk) * helm of safeguard (formula one helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (boxing gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (sputa boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (GNAY GNIY) scroll of mana (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (SIR I HAVE TO TAKE A SHIT) scroll of cure (CRITICAL HIT) * scroll of extra healing (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of greater mana restoration (AHORA HE ENCONTRADO MUNICIONES) Spellbooks spellbook of enchant weapon (angry) Rings ring of increase accuracy (grindstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 34 points, Since you escaped early, the score list will not be checked.