Leeroy, lawful male xorn Ordinator ---------- |........| |......... |....@...| |..@.....| |........- ---------- ### ### ### [Leeroy the Battler] St18 Dx9 Co9 In7 Wi10 Ch7 OrdXorMalLaw Dlvl:1 $0 HP12(12) Pw12(12) AC9 Exp1 T11 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male xorn Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Pick an object. @ a human or elf or you (xorn ordinator called Leeroy) Accessing Pokedex entry for weapon xorn... Base statistics of this monster type: Base level = 8, difficulty = 11, AC = -2, magic resistance = 20, alignment 0. Slow (9). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, phasing, metallivorous, thick-skinned. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (xorn ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical # (3x) You don't have anything to wear. Pick an object. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: infravision You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 30% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 54% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: lightsaber (turn 200) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 850) The following skill became untrainable after a while: dart (turn 36829) The following skill couldn't be trained before a certain turn number is reached: devices (turn 56213) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13300 Monster spawn increase reached its maximum at turn 161590 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3930420 The monster class that cannot be genocided was trove The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: eternal eye (freq bonus 12) The monster species that spawned more often: naga magus (freq bonus 4) The monster species that spawned more often: Sadachiyo, the sexually ambiguous Ninja (freq bonus 5) The monster species that spawned more often: journalism thousandth dissimulating (freq bonus 54) The monster species that spawned more often: tartrated cohosh (freq bonus 8) The monster species that spawned more often: power trove (freq bonus 8) The monster species that spawned more often: radio transmitter (freq bonus 12) The monster species that spawned more often: cave ape (freq bonus 12) The monster species that spawned more often: colorless slime (freq bonus 18) The monster species that spawned more often: angelfish sniggle (freq bonus 30) The monster species that spawned more often: rattata (freq bonus 6) The monster species that spawned more often: gater devil (freq bonus 8) The monster species that spawned more often: evasive infantryman (freq bonus 10) The monster species that spawned more often: homily casava biotin psychiatrical strikeover (freq bonus 12) The monster species that spawned more often: Deth (freq bonus 42) The monster species that spawned more often: cow (freq bonus 64) The monster species that spawned more often: white draconian (freq bonus 30) The monster species that spawned more often: frozen spirit (freq bonus 8) The monster species that spawned more often: forgotten light (freq bonus 32) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 48) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 12) The monster trait that was more common: monsters whose attacks blind you (freq bonus 6) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 24) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: undead intel scribe The monster species that never randomly spawned: vape turret The monster species that never randomly spawned: goblin wizard The monster species that never randomly spawned: ivory force patch The monster species that never randomly spawned: human mummy The monster species that never randomly spawned: hairwork preengage The monster species that never randomly spawned: Ilja The monster species that never randomly spawned: basso unheedful The monster species that never randomly spawned: fuckit The monster species that never randomly spawned: stone troll The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 18) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 9) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 29) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 40) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 4) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 4) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 5) Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1490 points of nutrition remaining You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (rural helmet) * skullcap (space helmet) * flack helmet (yellow helmet) * crystal helm (long-hair helmet) * mining helm (gray helmet) * field helm (filtered helmet) * helm of safeguard (plumed helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (digger gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (roller boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (XIAO CAOMEI WO DE BAOBEI) scroll of mana (USED IT FALLED BUT ELF HEAL NEXT) scroll of phase door (HIT SHIFTLY AND GHOS WHEN USED) scroll of standard id (THE AI IS OUTWITTING THE HUMANS) scroll of cure (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of extra healing (DRAW SHOCK STUNT) * scroll of greater mana restoration (PROC TANK PUMP) Spellbooks spellbook of enchant weapon (luxurious) Rings ring of increase accuracy (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points,