Leeroy, lawful male ancient Mystic ----- |.F.| |..@| |..h| ....| ----- [Leeroy the Insert rank title here] St10 Dx7 Co9 In4 Wi8 Ch7 MysAncMalLaw Dlvl:1 $0 HP14(14) Pw7(7) AC4 Exp1 T1 Brd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ancient Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Your movements are slowed slightly because of your load. bolta - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard axe that does moderate damage. It can be used to chop down trees. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets a - a * uncursed amulet of sehrli nafas {0} Implants b - an uncursed implant of desire {0} Weapons c - an uncursed +0 bolta (weapon in hand) {24} Armor d - an uncursed +0 zanjir pochta (being worn) {120} Comestibles g - 5 uncursed olmas {0} Scrolls i - an uncursed scroll of seminarlar darajasi {0} q - 5 uncursed scrolls of davolash {0} r - 4 uncursed scrolls of sirli kuch {0} s - 3 uncursed scrolls of bosqich eshik {0} t - 2 uncursed scrolls of yagona identifikatsiya {0} u - an uncursed scroll of qattiqlashishi {0} Spellbooks j - an uncursed spellbook of kuch murvat (0:2) {0} Potions h - an uncursed potion of xijolat tortish {0} Rings e - an uncursed ring of ochlik {0} Wands k - an uncursed wand of sovuq (0:5) {0} Tools f - a * uncursed butilka {1} Gems l - 2 uncursed +0 worthless pieces of yellowish brown glass {2} Boulders/Statues m - an uncursed haykal of a gem trove {0} Iron balls n - an uncursed +0 og'ir temir to'p {1200} Chains o - an uncursed -3 temir zanjir {120} Venoms p - an uncursed ko'r zahar {1} The haykal of a gem trove is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 476 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 51% Armor drop chance was reduced to 83% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 60) The following skill became untrainable if you tried to train it too early: divination spells (turn 4775) The following skill became untrainable after a while: general combat (turn 21979) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 13746) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83372 Monster spawn increase reached its maximum at turn 370751 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2507654 The monster class that cannot be genocided was grue The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: hell locust (freq bonus 12) The monster species that spawned more often: siege kobold (freq bonus 12) The monster species that spawned more often: dementor (freq bonus 20) The monster species that spawned more often: gazer larva (freq bonus 18) The monster species that spawned more often: shaky goblin (freq bonus 4) The monster species that spawned more often: heavily cursed lizard (freq bonus 16) The monster species that spawned more often: monolith (freq bonus 4) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 36) The monster species that spawned more often: giant marksman ant (freq bonus 4) The monster species that spawned more often: vortex laggelmaster (freq bonus 12) The monster species that spawned more often: aggravated hurricane (freq bonus 24) The monster species that spawned more often: cockamamie savourer (freq bonus 16) The monster species that spawned more often: chemistry teacher (freq bonus 18) The monster species that spawned more often: Y'golonac (freq bonus 21) The monster species that spawned more often: arcane vortex (freq bonus 27) The monster species that spawned more often: blinding monster (freq bonus 24) The monster species that spawned more often: psych flayer (freq bonus 9) The monster species that spawned more often: ghost (freq bonus 6) The monster species that spawned more often: bloodthirsty vampire (freq bonus 24) The monster species that spawned more often: dolly intercompany scallop (freq bonus 10) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 5) The monster trait that was more common: monsters that cuss (freq bonus 5) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster species that never randomly spawned: colossus The monster species that never randomly spawned: werewaterelemental The monster species that never randomly spawned: bow chambered The monster species that never randomly spawned: petty grunthack horror The monster species that never randomly spawned: sea dragon The monster species that never randomly spawned: obstructing subjecting salter The monster species that never randomly spawned: probation bimetallic misplace The monster species that never randomly spawned: cha-tora The monster species that never randomly spawned: kitsune The monster species that never randomly spawned: domestic cockatrice The RNG hath decreed that this item was never generated: chaqmoq (rainbow) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: oziq-ovqat aniqlash (cyan) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: ice box of waterproofing (sovutish qutisini) The RNG hath decreed that this item was never generated: cloak of outright evilness (xitoy plash) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: plasteel gloves (oq qo'lqop) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (sher teri) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 5) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 16) The RNG hath decreed that this item was generated more often: skullcap (metall diskda, freq bonus 12) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 4) The RNG hath decreed that this item was generated more often: kusturun (rank, freq bonus 25) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ko'p nur (eternal, freq bonus 15) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unwieldy gloves (qo'lqop purkash, freq bonus 4) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (jang qo'lqop, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of acid resistance (quyon chizilmasin, freq bonus 5) The RNG hath decreed that this item was generated more often: mining helm (dumaloq zarbdan, freq bonus 11) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 84) The RNG hath decreed that this item was always generated cursed: betartiblik yerlarni (chaos-inducing) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: chatbox cloak (yaponiya ucube rido) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: levitation boots (qor chizilmasin) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 7) Next attribute increase check would have come at turn 254 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having stunnopathy (0) You were telepathic You had 1500 points of nutrition remaining You could fly You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Milahowalpaw, Timalixomol and Emoxivalirex Your deity was Milahowalpaw The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - kuch murvat 1 attack 79% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 O Prepared(0) Discoveries Amulets amulet of sehrli nafas (crystal) Implants implant of desire (miocene) Scrolls scroll of seminarlar darajasi (SUN STOP STATUS) scroll of davolash (STRIPE SORROW) scroll of sirli kuch (YO FIQ I PLAYED YOUR VARIANT AND DIED TO SOME UTTER BULLSHIT) scroll of bosqich eshik (CRITICAL HIT) scroll of yagona identifikatsiya (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of qattiqlashishi (SEX OCYMISOX) * scroll of qo'shimcha shifo (OBI WAN CANOPY) * scroll of katta sehrli energiya tiklash (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Spellbooks spellbook of kuch murvat (dark) Potions potion of xijolat tortish (prickly ash) Rings ring of ochlik (shiny) Wands wand of sovuq (segmented) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... You and BADEB escaped from the dungeon with 174 points, Since you escaped early, the score list will not be checked.