Leeroy, lawful male asgardish Elementalist ---------------- |............|.| ...............| |......@.......+ ---------+------ [Leeroy the Fire Fingers] St8 Dx18 Co14 In17 Wi15 Ch8 ElmAsgMalLaw Dlvl:1 $0 HP10(14) Pw15(27) AC3 Exp1 T11 Bli Latest messages In what direction? [hykulnjb><] Winds swirl around you! You're pushed back! The winds hurt you! [-4 -> 10] spellbook of burrow - This is a spellbook. Color: red. Material: paper. Appearance: accursed. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell causes you to burrow yourself into the ground, becoming immobile until you dig yourself out, but your armor class is also greatly increased as long as you're still burrowed. spellbook of lockout - This is a spellbook. Color: bright cyan. Material: paper. Appearance: momentary. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that generates walls and locks doors on random nearby squares, and reduces your maximum mana by up to 5 points. spellbook of lockout - This is a spellbook. Color: bright cyan. Material: paper. Appearance: momentary. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that generates walls and locks doors on random nearby squares, and reduces your maximum mana by up to 5 points. spellbook of lockout - This is a spellbook. Color: bright cyan. Material: paper. Appearance: momentary. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that generates walls and locks doors on random nearby squares, and reduces your maximum mana by up to 5 points. wand of lightning - This is a wand. Color: cyan. Material: paper. Appearance: floating. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. Engravings creates with this wand are permanent, but you will be blinded for a few turns. It can also be zapped to shoot lightning bolts at enemies. What do you want to zap? [e or ?*] In what direction? [hykulnjb><] You zap yourself, but seem unharmed. You are blinded by the flash! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: magic resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 40% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 76% Tool drop chance was reduced to 62% Food drop chance was reduced to 87% Monster death drops spawned with only 93% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: general combat (turn 3) The following skill became untrainable if you tried to train it too early: divination spells (turn 1170) The following skill became untrainable after a while: shuriken (turn 33596) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 11275) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53905 Monster spawn increase reached its maximum at turn 149204 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 902410 The monster class that cannot be genocided was turret The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: uncapped combatant (freq bonus 24) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 64) The monster species that spawned more often: turkish woman (freq bonus 5) The monster species that spawned more often: hard blue jelly (freq bonus 24) The monster species that spawned more often: Desert Dwarf (freq bonus 54) The monster species that spawned more often: azure mushroom (freq bonus 48) The monster species that spawned more often: ember mycon (freq bonus 10) The monster species that spawned more often: sane spore (freq bonus 12) The monster species that spawned more often: yeoman fundamentally (freq bonus 16) The monster species that spawned more often: brothered objective (freq bonus 7) The monster species that spawned more often: mesmerizing nymph (freq bonus 16) The monster species that spawned more often: elf-lord rogue (freq bonus 8) The monster species that spawned more often: fetishist dystrophy (freq bonus 26) The monster species that spawned more often: cOO/U6^dnubmd$k# (freq bonus 5) The monster species that spawned more often: doubled zombie (freq bonus 8) The monster species that spawned more often: dephmah sephirah (freq bonus 32) The monster species that spawned more often: Digging Mage (freq bonus 18) The monster species that spawned more often: grumble perceiving (freq bonus 10) The monster species that spawned more often: Vampire Kchief (freq bonus 4) The monster species that spawned more often: rock dweller (freq bonus 20) The monster trait that was more common: unknown (freq bonus 2) The monster species that never randomly spawned: agate force fungus The monster species that never randomly spawned: Hilda The monster species that never randomly spawned: blowby hailed bluffing The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: adult mercurial dragon The monster species that never randomly spawned: foocubus mind flayer The monster species that never randomly spawned: chaser shadow The monster species that never randomly spawned: heedful twangler The monster species that never randomly spawned: silver dragonfly The monster species that never randomly spawned: encephalographic overfull condescendence The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 29) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 33) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 2) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 9) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 4) Next attribute increase check would have come at turn 1386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were blinded (11) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having double attacks (0) You had 1472 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Amon Ra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (440) You survived Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 105% b - wind 2 elemental 0% 105% c - burrow 6 elemental 98% 500% d - lockout 7 elemental 99% 600% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (blue robe) Scrolls scroll of enchant weapon (TSCHAEAUWIEAUW) scroll of teleportation (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of healing (HAHAHAHAHAHAHA) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of standard id (DOUBTFUL BRUSH BUNDLE) scroll of cure (ONLY EFFECTIVE STUNT IS HITTING) * scroll of extra healing (RTFM) * scroll of greater mana restoration (TSVETOCHNYYE SHORTY I LEY) Spellbooks spellbook of water flame (dark brown) spellbook of wind (cribbed) spellbook of burrow (accursed) spellbook of lockout (momentary) Potions potion of fruit juice (alchemical) potion of ESP (baby's breath) Wands wand of lightning (floating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (24 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Elementalist... Youescaped from the dungeon with 0 points,