Leeroy, lawful female asgardish Shapeshifter ------ |....| ##|....| #,.....| #,|....| #,|....| #,|..m.| #,---.s- #,,,#,,# ###,,# #,# #,# -----,# ....|,# |...|,# ....|,# |<..-,# -----## [Leeroy the Swarm Centipede] St8 Dx4 Co7 In11 Wi13 Ch9 ShaAsgFemLaw Dlvl:1 $0 HP14(14) Pw24(24) AC4 HD2 Exp1 T80 Latest messages You can see again. What do you want to zap? [ab or ?*] In what direction? [hykulnjb><] Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. You turn into a female swarm centipede! Use the command #sit to lay an egg. # You lay an egg. You will be able to lay another egg in 1596 turns. There is a wall in the way! The RNG turns into a grim master! There is a broken door here. You see here a swarm centipede egg (laid by you) {0}. Pick an object. i - a swarm centipede egg (laid by you) {0}. What do you want to eat? [i or ?*] This egg is delicious! How are your children, you sorry excuse for a parent? Really quit [yes/no]? Your inventory Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions c - a blessed potion of polymorph {0} Wands a - a blessed wand of polymorph (0:9) {0} b - a blessed wand of polymorph (0:1) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: stealth You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 30 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 13% Amulet drop chance was reduced to 77% Implant drop chance was reduced to 95% Potion drop chance was reduced to 91% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: general combat (turn 5) The following skill became untrainable if you tried to train it too early: polearms (turn 777) The following skill became untrainable after a while: trident (turn 33954) The following skill couldn't be trained before a certain turn number is reached: axe (turn 84267) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43060 Monster spawn increase reached its maximum at turn 116825 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 816627 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: cockatrice (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: interesting manes (freq bonus 8) The monster species that spawned more often: vaporization sphere (freq bonus 72) The monster species that spawned more often: two-headed troll (freq bonus 16) The monster species that spawned more often: groggiest ibidem (freq bonus 24) The monster species that spawned more often: blue beetle (freq bonus 18) The monster species that spawned more often: iba (freq bonus 72) The monster species that spawned more often: stronghold technique soldier preglacial (freq bonus 6) The monster species that spawned more often: Pylops (freq bonus 12) The monster species that spawned more often: evil fly (freq bonus 16) The monster species that spawned more often: wind force fungus (freq bonus 8) The monster species that spawned more often: crystal warp fungus (freq bonus 36) The monster species that spawned more often: elf-lady (freq bonus 2) The monster species that spawned more often: deformed fish (freq bonus 2) The monster species that spawned more often: Eliane (freq bonus 12) The monster species that spawned more often: rejuvenescence howbeit (freq bonus 12) The monster species that spawned more often: interesting manes (freq bonus 8) The monster species that spawned more often: waxworm (freq bonus 7) The monster species that spawned more often: wind growth (freq bonus 8) The monster species that spawned more often: annoying cat (freq bonus 6) The monster species that spawned more often: intruder tollage (freq bonus 12) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster species that never randomly spawned: young shimmering dragon The monster species that never randomly spawned: peacock The monster species that never randomly spawned: cursed spore The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: lazy cat The monster species that never randomly spawned: orange mewlip The monster species that never randomly spawned: loud spore The monster species that never randomly spawned: vorpal grid bug The monster species that never randomly spawned: huge lizard The monster species that never randomly spawned: nexus fungus The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 23) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 3) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 12) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 17) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 84) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 18) Next attribute increase check would have come at turn 373 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were poison resistant You had not decided on your sexuality yet You had to wait until you can lay eggs again. (1584) You were prevented from having stealth (0) You were prevented from having full nutrients (0) You had 1484 points of nutrition remaining You were polymorphed into a swarm centipede You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dudley, the RNG and Tariru Your deity was Dudley The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1655) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (KIRJE) scroll of mana (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of phase door (MEMELIKE) scroll of standard id (SCENTFUL PERFUME) scroll of cure (V RATE RISE BY DISTURB) * scroll of extra healing (HITTING EVEN USED HAT MELO) * scroll of greater mana restoration (BUGGY DEBUGGED OPTIMIZED) Potions potion of polymorph (golden) Wands wand of polymorph (untouchable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 vultures (1 created) 0 chameleons (1 created) 0 novice dark walls (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (74 of 160) devices [Basic] (max Expert) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Shapeshifter... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 80 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.