Leeroy, lawful male asgardish Barbarian ------------- |...........| +...f.......+ |....@......| |..x........| |...........| ------------- [Leeroy the Plunderer] St17 Dx9 Co17 In4 Wi5 Ch7 BarAsgMalLaw Dlvl:1 $0 HP24(24) Pw9(9) AC5 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. two-handed sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's heavy and requires both hands, but does quite a lot of damage. axe - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard axe that does moderate damage. It can be used to chop down trees. You don't know any spells right now. # You don't know any spells right now. # Your two-handed sword isn't one-handed. # You kill the grid bug! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: jumping You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 109 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 72% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 94) The following skill became untrainable if you tried to train it too early: occult spells (turn 816) The following skill became untrainable after a while: martial arts (turn 28407) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 6884) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85514 Monster spawn increase reached its maximum at turn 207600 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 491436 The monster class that cannot be genocided was lizard The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: pink unicorn (freq bonus 10) The monster species that spawned more often: faker (freq bonus 15) The monster species that spawned more often: giant potion trove (freq bonus 20) The monster species that spawned more often: syndicate godsend readily (freq bonus 12) The monster species that spawned more often: raging torrent (freq bonus 5) The monster species that spawned more often: nerf orb (freq bonus 36) The monster species that spawned more often: Oremorj, the Cyberdemon Lord (freq bonus 12) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 14) The monster species that spawned more often: river goblin (freq bonus 32) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 6) The monster species that spawned more often: gratifyingly petal (freq bonus 12) The monster species that spawned more often: cowlick overconfident (freq bonus 6) The monster species that spawned more often: cyclone rider (freq bonus 36) The monster species that spawned more often: scarlet warp fungus (freq bonus 36) The monster species that spawned more often: acid sphere (freq bonus 54) The monster species that spawned more often: unreal spore (freq bonus 28) The monster species that spawned more often: stalking master lichen (freq bonus 14) The monster species that spawned more often: feline cloud (freq bonus 15) The monster species that spawned more often: very old stone dragon (freq bonus 18) The monster species that spawned more often: petro giant (freq bonus 10) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster species that never randomly spawned: prepaying whereunder The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: totally bad fungus The monster species that never randomly spawned: greater air elemental The monster species that never randomly spawned: princess clicks The monster species that never randomly spawned: type of ice block The monster species that never randomly spawned: cuttenclip soldier The monster species that never randomly spawned: widening pettishly The monster species that never randomly spawned: radscorpion The monster species that never randomly spawned: deceiving mushroom The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 4) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 8) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 12) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 4) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 12) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 27) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 3) Next attribute increase check would have come at turn 1983 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having jumping (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (259) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (weeping helmet) * skullcap (less helmet) * flack helmet (resounding helmet) * crystal helm (fish bowl) * mining helm (echo helmet) * field helm (horned helmet) * helm of safeguard (inkcoat helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (natural gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (combat boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (IEO BELPHENO) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (SWEET FEET) scroll of standard id (JE SUIS COVFEFE) scroll of cure (RUN DONTDIE HITUNDERSCORE) * scroll of extra healing (SEED SHOTED AS GUN 25 TIME) * scroll of greater mana restoration (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (21 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.