Leeroy, lawful male asgardish Barbarian --------- |.......| |.......| |.......| |.......| |...f@..| --------- [Leeroy the Plunderer] St14 Dx8 Co14 In4 Wi3 Ch4 BarAsgMalLaw Dlvl:1 $0 HP24(24) Pw9(9) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # (2x) What do you want to use or apply? [a or ?*] Never mind. battle-axe named Scion of Numenor - This is a weapon. Color: cyan. Material: iron. Appearance: double-headed axe. You can wield it to attack enemies. Some weapons are also suitable for throwing. A heavy two-handed axe that does moderate damage. It can be used to chop down trees. This is not a real artifact, and therefore it doesn't actually do anything special. short sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to wield? [- ab or ?*] You don't have that object. What do you want to wield? [- ab or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: magical breathing You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 98% Potion drop chance was reduced to 67% Tool drop chance was reduced to 97% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 68% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: petkeeping (turn 2) The following skill became untrainable if you tried to train it too early: short sword (turn 2075) The following skill became untrainable after a while: body armor (turn 60900) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 57333) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10483 Monster spawn increase reached its maximum at turn 177468 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1067333 The monster class that cannot be genocided was elemental The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: flying gelatinous cube (freq bonus 21) The monster species that spawned more often: great spider (freq bonus 14) The monster species that spawned more often: hole growth (freq bonus 10) The monster species that spawned more often: =}!CAfd3X1mI=u85 (freq bonus 15) The monster species that spawned more often: like-like (freq bonus 16) The monster species that spawned more often: canvaslike shyly insulation (freq bonus 42) The monster species that spawned more often: crockery prodigiously slush telling (freq bonus 52) The monster species that spawned more often: spear turret (freq bonus 54) The monster species that spawned more often: giant mastodon (freq bonus 16) The monster species that spawned more often: hypochondriacal kronen (freq bonus 12) The monster species that spawned more often: giant wood spider (freq bonus 12) The monster species that spawned more often: arctic fern sprout (freq bonus 6) The monster species that spawned more often: Pos Recursive (freq bonus 30) The monster species that spawned more often: Venonir (freq bonus 9) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 9) The monster species that spawned more often: journeyman lichen (freq bonus 6) The monster species that spawned more often: antimagic force fungus (freq bonus 30) The monster species that spawned more often: adult golden dragon (freq bonus 15) The monster species that spawned more often: elf veteran (freq bonus 14) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 16) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster species that never randomly spawned: mooncalf The monster species that never randomly spawned: diphthong palest The monster species that never randomly spawned: jeoparding hydro The monster species that never randomly spawned: Amy's brother his secret love The monster species that never randomly spawned: wetland nymph The monster species that never randomly spawned: orchestra uncle The monster species that never randomly spawned: deepest tuberculin The monster species that never randomly spawned: nighthawk The monster species that never randomly spawned: ghost wolf The monster species that never randomly spawned: startle jobbing The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 6) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 16) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 52) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 10) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 2) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 10) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 101) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 67) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 6) Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (152) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (secret helmet) * skullcap (yellow helmet) * flack helmet (water-pipe helmet) * crystal helm (strip bandana) * mining helm (organic helmet) * field helm (hydra helmet) * helm of safeguard (anti-government helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (parked gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (winter stilettos) * boots of safeguard (nature boots) Scrolls scroll of healing (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (THX FEMMY) scroll of standard id (SPIRITUAL PROMOTION) scroll of cure (THE MIND FLAYERS TENTACLES SUCK YOU) * scroll of extra healing (ODIV) * scroll of greater mana restoration (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.