Leeroy, lawful male asgardish Flame Mage -----------.--- |....$........| |..........d@.| ..k...........| |.......x.....| |#.....x......| -------------- [Leeroy the Spark] St7 Dx16 Co12 In17 Wi8 Ch3 FlaAsgMalLaw Dlvl:1 $0 HP19(19) Pw22(22) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # quarterstaff - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. The basic quarterstaff is a two-handed weapon that does pitiful damage compared to other two-handers. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: teleport control You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 132 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 95% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 56% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 87% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: polearms (turn 19) The following skill became untrainable if you tried to train it too early: attack spells (turn 1548) The following skill became untrainable after a while: devices (turn 10702) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 37124) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61654 Monster spawn increase reached its maximum at turn 179055 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 422048 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: evil lich (freq bonus 8) The monster species that spawned more often: young deep dragon (freq bonus 21) The monster species that spawned more often: werecow (freq bonus 24) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 8) The monster species that spawned more often: ego dung worm (freq bonus 36) The monster species that spawned more often: colorless mushroom patch (freq bonus 15) The monster species that spawned more often: hidden lizard (freq bonus 10) The monster species that spawned more often: Antje (freq bonus 12) The monster species that spawned more often: giant flycapturer (freq bonus 6) The monster species that spawned more often: widening pettishly (freq bonus 3) The monster species that spawned more often: freightage rudimentary (freq bonus 72) The monster species that spawned more often: werespider (freq bonus 12) The monster species that spawned more often: evasive enemy trooper (freq bonus 15) The monster species that spawned more often: forest moogle (freq bonus 8) The monster species that spawned more often: guardian lich (freq bonus 18) The monster species that spawned more often: foxhound agent (freq bonus 12) The monster species that spawned more often: farting boy (freq bonus 6) The monster species that spawned more often: broken laser (freq bonus 15) The monster species that spawned more often: zinc dragon bat (freq bonus 30) The monster species that spawned more often: multitentacled eel (freq bonus 18) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster species that never randomly spawned: banjo counterinsurgent friary leave The monster species that never randomly spawned: wooden figurine The monster species that never randomly spawned: weremonkey The monster species that never randomly spawned: winged black unicorn The monster species that never randomly spawned: tree cat The monster species that never randomly spawned: reassuringly peartly The monster species that never randomly spawned: houou The monster species that never randomly spawned: chela of ghoolab shah The monster species that never randomly spawned: pseudodragon The monster species that never randomly spawned: Policeman Sergeant The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 39) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 9) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 7) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 9) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 17) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 28) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 19) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 2) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 89) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 2) Next attribute increase check would have come at turn 1163 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (493) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (NIYONIAI) scroll of healing (VIA FERO DEO) scroll of mana (ABIL BASE CURR GEAR TEMP TOTL) scroll of phase door (KRUIEMEDISYNE) scroll of standard id (KARSUS) scroll of cure (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) * scroll of extra healing (WPROWADZIC BRAMY PIEKIELNE) * scroll of greater mana restoration (STARODAVNI DOMENY TAYEMNYTSI HEY) Spellbooks spellbook of flame sphere (unseen) spellbook of fireball (final) spellbook of detect monsters (disintegrating) Potions potion of healing (raspberry) Rings ring of gain strength (pinewood) Wands wand of fire (acrylic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.