Leeroy, neutral female asgardish Form Changer ----------- |.........+ |..M}.....| |.......... ----.------ , [Leeroy the Buttsally] St5 Dx8 Co11 In9 Wi14 Ch10 ForAsgFemNeu Dlvl:1 $0 HP38(39) Pw39(39) AC10 HD6 Exp2 T40 Brn Stn Latest messages Suddenly it's freezing cold! # Do you want to fart? [yn] (n) You produce soft farting noises with your sexy butt. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # The stormtrooper misses. You hit the ~8Nzb9V*F_K(. You kick the stoergenoise. The startle jobbing bites you! [-1 -> 38] You give the an 'a' encircled by its own tail a nasty bruise. You kick the petty gnoll shaman. You kill the stone fungus! The Zaphkiel turns into a KOMPRESSOR! Everything looks SO boring now. The RNG turns into a blue light! Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Wands a - a blessed wand of polymorph (0:12) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: improved vision You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 134 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 79% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 77% Armor drop chance was reduced to 87% Food drop chance was reduced to 88% Monster death drops spawned with only 70% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 34) The following skill became untrainable if you tried to train it too early: javelin (turn 836) The following skill became untrainable after a while: occult spells (turn 47649) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 9302) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88142 Monster spawn increase reached its maximum at turn 241922 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 604890 The monster class that cannot be genocided was quadruped Today, this monster class was always generated invisible: naga The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: roomba (freq bonus 12) The monster species that spawned more often: mine layer (freq bonus 6) The monster species that spawned more often: lethe elemental (freq bonus 6) The monster species that spawned more often: monkey (freq bonus 2) The monster species that spawned more often: stone ooze (freq bonus 30) The monster species that spawned more often: mechicken (freq bonus 12) The monster species that spawned more often: croaky gentility (freq bonus 2) The monster species that spawned more often: turbo club racquet (freq bonus 12) The monster species that spawned more often: clinging lizard (freq bonus 12) The monster species that spawned more often: polychrome light (freq bonus 24) The monster species that spawned more often: gizard (freq bonus 8) The monster species that spawned more often: delicacy pompously (freq bonus 18) The monster species that spawned more often: minotaur (freq bonus 9) The monster species that spawned more often: stone clan (freq bonus 8) The monster species that spawned more often: vamp vortex (freq bonus 6) The monster species that spawned more often: catchment groggery (freq bonus 24) The monster species that spawned more often: gargoyle trap (freq bonus 10) The monster species that spawned more often: battle tank (freq bonus 12) The monster species that spawned more often: hairwork preengage (freq bonus 3) The monster species that spawned more often: meuniere immortally recoloring incoherently intermediatory (freq bonus 72) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster species that never randomly spawned: yes yes The monster species that never randomly spawned: merciless eel The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: trapper king The monster species that never randomly spawned: lictor The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: wood elf enchanter The monster species that never randomly spawned: wine village ogre The monster species that never randomly spawned: inka torturemaster The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 4) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 21) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 2) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 11) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 19) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 2) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 10) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 18) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 33) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 5) Next attribute increase check would have come at turn 845 Strength training was 4 Dexterity training was 3 Wisdom training was 2 Constitution training was -1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were stunned (306) You were burned (92) You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having technicality (0) You had infravision You had 1040 points of nutrition remaining You could survive without air You had polymorph control You were polymorphed into a buttsally Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Monster Polymorphing The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (404) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of mana (DUHU DA SHUDI KURU WUTSIYA) scroll of phase door (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of standard id (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of cure (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) * scroll of extra healing (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) * scroll of greater mana restoration (KATNISS SHOT PEETA IN THE HEAD) Wands wand of polymorph (chrome) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 goblins (1 created) 0 marine goblins (4 created) 0 group goblins (2 created) 0 hares (1 created) 0 chaffinches (1 created) a deathmold a kestrel 0 chameleons (1 created) 12 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (5 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (62 of 160) devices [Basic] (max Master) (24 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Form Changer... You escaped from the dungeon with 56 points, and 0 pieces of gold, after 40 moves. Killer: escaped You were level 2 with a maximum of 20 hit points when you escaped. You reached the 321st place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 319 57 Leeroy-Fen-Inc-Mal-Neu escaped the dungeon [max level 1]. 14 [14] 320 56 Leeroy-Ord-Asg-Mal-Law quit in The Dungeons of Doom on level 1. 14 [14] *321 56 Leeroy-For-Asg-Fem-Neu escaped the dungeon [max level 1]. 20 [20] 322 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] 323 54 Leeroy-Pal-Asg-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Pakka Pakka, the shopkeeper). - [24]