Leeroy, lawful male doppelganger Ordinator -------- |..{...| |......+ |@.....| |@.....| ----.--- [Leeroy the Battler] St18/01 Dx8 Co6 In6 Wi9 Ch9 OrdDopMalLaw Dlvl:1 $0 HP10(10) Pw17(17) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Doppelgangers aren't able to use two weapons at once. # What do you want to wield? [- abcde or ?*] You don't have that object. What do you want to wield? [- abcde or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 159 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 81 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 53 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 78% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 77% Tool drop chance was reduced to 94% Food drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: matter spells (turn 5) The following skill became untrainable if you tried to train it too early: polymorphing (turn 672) The following skill became untrainable after a while: matter spells (turn 61883) The following skill couldn't be trained before a certain turn number is reached: sling (turn 55588) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45023 Monster spawn increase reached its maximum at turn 150048 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 7171346 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: journeyman spore lichen (freq bonus 32) The monster species that spawned more often: slurring tinnier (freq bonus 28) The monster species that spawned more often: teller of secrets (freq bonus 5) The monster species that spawned more often: blake stone jelly (freq bonus 36) The monster species that spawned more often: gastrolavage anglophobe (freq bonus 14) The monster species that spawned more often: Mister Garbage Houses (freq bonus 21) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 6) The monster species that spawned more often: polar wolf (freq bonus 14) The monster species that spawned more often: kalmuth sephirah (freq bonus 42) The monster species that spawned more often: mindflay wraith (freq bonus 56) The monster species that spawned more often: gas cloud (freq bonus 5) The monster species that spawned more often: indigo mold (freq bonus 24) The monster species that spawned more often: big potion trove (freq bonus 16) The monster species that spawned more often: nymph (freq bonus 36) The monster species that spawned more often: deep sea drowning fish (freq bonus 7) The monster species that spawned more often: decaying permamimic (freq bonus 36) The monster species that spawned more often: Ujeblex (freq bonus 12) The monster species that spawned more often: doraemon (freq bonus 28) The monster species that spawned more often: hand druj (freq bonus 18) The monster species that spawned more often: dude who thinks he's cool (freq bonus 12) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 8) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 8) The monster species that never randomly spawned: Infested Noviere The monster species that never randomly spawned: red centipede The monster species that never randomly spawned: autoghost The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: gun turret The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: time bomb The monster species that never randomly spawned: Julchen The monster species that never randomly spawned: farting girl The monster species that never randomly spawned: venom lichen The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 32) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 66) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 64) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 207) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 36) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 8) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 5) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 52) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 4) Next attribute increase check would have come at turn 128 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (340) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (poor helmet) * skullcap (round helmet) * flack helmet (mechanical helmet) * crystal helm (wok-shaped helmet) * mining helm (long-hair helmet) * field helm (netradiation helmet) * helm of safeguard (brick helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (black gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (weapon light boots) * boots of safeguard (velcro boots) Scrolls scroll of healing (I AM THE BEST) scroll of mana (SEED SHOTED AS GUN 25 TIME) scroll of phase door (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of standard id (DAEDELDIDAET) scroll of cure (INNOCENCE PETRIFIED SKIN) * scroll of extra healing (APOCALYPSE) * scroll of greater mana restoration (EPSTEST EPS) Spellbooks spellbook of enchant weapon (crashy) Rings ring of increase accuracy (cleaved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 40 points, Since you escaped early, the score list will not be checked.