Leeroy, lawful male asgardish Chevalier ---------- - |......@...| |.....D..... |...$......| |........... ------------ [Leeroy the Basher] St18/01 Dx9 Co14 In7 Wi17 Ch4 CheAsgMalLaw Dlvl:1 $0 HP24(24) Pw23(23) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # You can't use more than one weapon while wearing a shield. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of charging {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:2) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: free action You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 17 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 66% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 85% Food drop chance was reduced to 93% Monster death drops spawned with only 64% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: body spells (turn 200) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 360) The following skill became untrainable after a while: firearms (turn 28892) The following skill couldn't be trained before a certain turn number is reached: whip (turn 73451) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61801 Monster spawn increase reached its maximum at turn 344431 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 463368 The monster class that cannot be genocided was rodent The monster class that was spawned more often: jelly (freq bonus 6) The monster species that spawned more often: pig soccer fan (freq bonus 36) The monster species that spawned more often: saiyan (freq bonus 36) The monster species that spawned more often: wooden mushroom (freq bonus 16) The monster species that spawned more often: gengar (freq bonus 48) The monster species that spawned more often: badger (freq bonus 20) The monster species that spawned more often: lava nymph (freq bonus 10) The monster species that spawned more often: panther (freq bonus 36) The monster species that spawned more often: divinity hew (freq bonus 8) The monster species that spawned more often: territorialize anticonvulsant (freq bonus 14) The monster species that spawned more often: gold dragon bat (freq bonus 16) The monster species that spawned more often: zubat (freq bonus 22) The monster species that spawned more often: apparition (freq bonus 8) The monster species that spawned more often: consultatory piper crowing (freq bonus 24) The monster species that spawned more often: griffon (freq bonus 24) The monster species that spawned more often: healthy cave spider (freq bonus 32) The monster species that spawned more often: Ella's wedge sandal (freq bonus 48) The monster species that spawned more often: latin six girl (freq bonus 11) The monster species that spawned more often: cursed force fungus (freq bonus 16) The monster species that spawned more often: iceblock monster (freq bonus 9) The monster species that spawned more often: dwarf thief (freq bonus 21) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster species that never randomly spawned: cornflake zombie The monster species that never randomly spawned: theme termite The monster species that never randomly spawned: tasloi lookout The monster species that never randomly spawned: freemen municipally The monster species that never randomly spawned: Teresa The monster species that never randomly spawned: preaching rootlet sub The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: volt monster The monster species that never randomly spawned: vesty The monster species that never randomly spawned: sluggish soul The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 13) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 18) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 16) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 20) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 20) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 48) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 3) Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having glib combat (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (451) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of charging (MORAL IS RISED WITH PRAS) scroll of healing (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of mana (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of phase door (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of standard id (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of cure (EDO MATIESTO) * scroll of extra healing (SEE IF I CARE) * scroll of greater mana restoration (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) Spellbooks spellbook of healing (visaged) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.