Leeroy, lawful male asgardish Artist ---------------------- |....................| |....................| |......d@$...........| ---------.------ ----- [Leeroy the Paint Splotcher] St7 Dx13 Co7 In11 Wi16 Ch6 ArtAsgMalLaw Dlvl:1 $0 HP20(20) Pw16(16) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # You don't know any spells right now. mallet - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A huge hammer made of massive wood that is very useful for bashing down enemies. It can be applied to bash iron bars. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 67% chance Ring drop chance was reduced to 69% Wand drop chance was reduced to 67% Potion drop chance was reduced to 87% Armor drop chance was reduced to 94% Tool drop chance was reduced to 75% Food drop chance was reduced to 65% Monster death drops spawned with only 91% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: attack spells (turn 21) The following skill became untrainable if you tried to train it too early: divination spells (turn 35) The following skill became untrainable after a while: spear (turn 20553) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 45771) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22394 Monster spawn increase reached its maximum at turn 107702 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5587412 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: drowned soul (freq bonus 8) The monster species that spawned more often: gamer (freq bonus 4) The monster species that spawned more often: Beanpole (freq bonus 10) The monster species that spawned more often: ice wall (freq bonus 15) The monster species that spawned more often: magic force fungus (freq bonus 4) The monster species that spawned more often: wooden mold (freq bonus 8) The monster species that spawned more often: checkrowed secreted locoed (freq bonus 36) The monster species that spawned more often: spriggan (freq bonus 8) The monster species that spawned more often: ski-jir (freq bonus 5) The monster species that spawned more often: dopplezon (freq bonus 8) The monster species that spawned more often: hammerhead shark (freq bonus 5) The monster species that spawned more often: boxer trove (freq bonus 24) The monster species that spawned more often: moss lichen (freq bonus 16) The monster species that spawned more often: aerologist misruling (freq bonus 5) The monster species that spawned more often: dream quasielemental (freq bonus 12) The monster species that spawned more often: baluchitherium (freq bonus 18) The monster species that spawned more often: weredisenchanter (freq bonus 48) The monster species that spawned more often: giant pink jellyfish (freq bonus 18) The monster species that spawned more often: yellow mushroom (freq bonus 10) The monster species that spawned more often: pack leocrotta (freq bonus 12) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster species that never randomly spawned: Teresa The monster species that never randomly spawned: nictitate boomtown The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: blood bloater The monster species that never randomly spawned: hungry force patch The monster species that never randomly spawned: trajectory whapped The monster species that never randomly spawned: stylar hereditary The monster species that never randomly spawned: dungeon troll The monster species that never randomly spawned: phase force fungus The monster species that never randomly spawned: reinvestigated peccary The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 19) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 20) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 63) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this trap was always invisible: dustbin trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 2) Next attribute increase check would have come at turn 226 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (68) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (old gloves) lab coat (white coat) Scrolls scroll of healing (POKE MONGO) scroll of mana (WHO CARES) scroll of phase door (LILYS HUNT) scroll of standard id (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of cure (FNORD) * scroll of extra healing (KRRRRRRRRRRRZ) * scroll of greater mana restoration (ATTACK BY POLYGONAL) Potions potion of oil (colorless) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.