Leeroy, lawful male asgardish Bleeder ------- |...'.| .....@| |q{...| ------- [Leeroy the Leg-scratched Boy] St9 Dx8 Co9 In11 Wi17 Ch17 BleAsgMalLaw Dlvl:1 $0 HP24(24) Pw12(12) AC8 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. You can't even move a handspan with this load! faerie floss rhing - This is a splash of venom. Color: bright magenta. Material: liquid. Appearance: splash of venom. It can be used in melee or for throwing, but either of those actions will probably use it up. If you get hit with this, you'll lose an experience level. Monsters will probably be unphased though. You can't do that while carrying so much stuff. What do you want to drop? [a-s or ?*] Never mind. What do you want to drop? [a-s or ?*] You drop an uncursed ice box {4060}. What do you want to throw? [a or ?*] (3x) In what direction? [hykulnjb><] An uncursed faerie floss rhing {1} hits the ceiling. Splash! Your movements are now unencumbered. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets e - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor c - a blessed +0 lab coat (being worn) {4} Comestibles i - 2 uncursed food rations {0} Scrolls j - a blessed scroll of root password detection {0} o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Spellbooks k - a blessed spellbook of protection (0:3) {0} l - an invisible blessed spellbook of resist poison (0:2) {0} m - a blessed spellbook of botox resist (1:4) {0} Potions b - 2 uncursed potions of vampire blood {0} Rings d - an uncursed +1 ring of timely backup {0} Tools g - a * uncursed mirror {0} h - an uncursed can of grease (0:19) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: half spell damage You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 461 Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 75% Wand drop chance was reduced to 92% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 44% Tool drop chance was reduced to 41% Food drop chance was reduced to 93% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: scimitar (turn 9) The following skill became untrainable if you tried to train it too early: polymorphing (turn 3) The following skill became untrainable after a while: body armor (turn 42065) The following skill couldn't be trained before a certain turn number is reached: lance (turn 22812) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 92368 Monster spawn increase reached its maximum at turn 197579 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1013600 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: two-tentacle hententmon (freq bonus 12) The monster species that spawned more often: voracious penetrator (freq bonus 30) The monster species that spawned more often: taser turret (freq bonus 24) The monster species that spawned more often: nirvana unite (freq bonus 12) The monster species that spawned more often: glacier fern sprout (freq bonus 6) The monster species that spawned more often: squad nymph (freq bonus 10) The monster species that spawned more often: nasty griffin (freq bonus 16) The monster species that spawned more often: insulting ogre (freq bonus 14) The monster species that spawned more often: orange colony (freq bonus 24) The monster species that spawned more often: alpha metroid (freq bonus 40) The monster species that spawned more often: mean robber (freq bonus 18) The monster species that spawned more often: deep troll (freq bonus 12) The monster species that spawned more often: clicking growth (freq bonus 36) The monster species that spawned more often: lead golem (freq bonus 6) The monster species that spawned more often: gore patch (freq bonus 16) The monster species that spawned more often: shade monster (freq bonus 14) The monster species that spawned more often: Rendorn (freq bonus 24) The monster species that spawned more often: guardian naga (freq bonus 36) The monster species that spawned more often: litter ghost (freq bonus 36) The monster species that spawned more often: grouping ant (freq bonus 6) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster species that never randomly spawned: chinese lady The monster species that never randomly spawned: clangored weaver The monster species that never randomly spawned: medicinally teleplay The monster species that never randomly spawned: pakistani eroticizing The monster species that never randomly spawned: exaggerate enfranchising The monster species that never randomly spawned: chaos imperator The monster species that never randomly spawned: ultramarine mold The monster species that never randomly spawned: shrunken head The monster species that never randomly spawned: disintegrator The monster species that never randomly spawned: autofarm brown pudding The monster class that always generated with extra speed: lizard The monster class that more likely to generate with musable stuff: imp or minor demon The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 17) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 25) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 20) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 8) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 20) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 6) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 30) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 2) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having corrosivity (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (occult) Armor lab coat (white coat) Scrolls scroll of root password detection (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of healing (RAAWWWRRRR) scroll of mana (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (IUSTIO QUE PIS) scroll of cure (LA VIVME) * scroll of extra healing (ROLL IS 5 AND BECOME STRONGER) * scroll of greater mana restoration (CAN I BECOME A BEEFSTEAK) Spellbooks spellbook of protection (gained) spellbook of resist poison (aquatic) spellbook of botox resist (infinity plus one) Potions potion of vampire blood (blood-red) Rings ring of timely backup (wooden) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder... You and Larissa escaped from the dungeon with 250 points, Since you escaped early, the score list will not be checked.