Leeroy, lawful male ungenomoldic Jedi 1 1 . ### ---------- ,h,, .........| d,,#### ###|........| ,...-.---#,,-........| #|....<.|#,#---------- --......--,# ..........,# --......--## |......| -------- [Leeroy the Faithful] St18/03 Dx9 Co11 In8 Wi11 Ch7 JedUngMalLaw Dlvl:1 $10 HP38(38) Pw13(13) AC-3 HD11 Xp1/8 Wt46/1880 T86 Latest messages Using this technique allows you to uncurse a cursed item or bless an uncursed one. Use this technique? [yn] (n) What do you want to bless? [a-k or ?*] An aura of holiness surrounds your hands! Your wand of death softly glows amber. # (2x) With this technique, you can practice with your currently wielded weapon, sometimes determining the enchantment value. Also, it gets you closer to increasing your skill level, but monsters may interrupt you. Use this technique? [yn] (n) # With this technique, you can practice with your currently wielded weapon, sometimes determining the enchantment value. Also, it gets you closer to increasing your skill level, but monsters may interrupt you. Use this technique? [yn] (n) You start practicing intensely with an uncursed +1 blue lightsaber (weapon in hand) {24} You finish your practice session. There is a wall in the way! (3x) You hear gently lapping water. The little dog misses the grid bug. There is a wall in the way! You kill the grid bug! You stop. Your little dog is in the way! Really quit [yes/no]? Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Wands e - an uncursed wand of death (0:10) {0} Tools c - an uncursed +1 blue lightsaber (weapon in hand) {24} d - an uncursed blindfold {0} Gems k - 2 uncursed +0 worthless pieces of orange glass {2} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: psi resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 56% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 73% Food drop chance was reduced to 99% The following skill could not be trained at all: implants The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: enchantment spells (turn 3) The following skill became untrainable if you tried to train it too early: matter spells (turn 100) The following skill became untrainable after a while: polymorphing (turn 41366) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 30444) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 96415 Monster spawn increase reached its maximum at turn 198793 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1400256 The monster class that cannot be genocided was major demon The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: rectorial epigraphic (freq bonus 6) The monster species that spawned more often: reflected ghost (freq bonus 6) The monster species that spawned more often: repeater exordium adhere viability subcontinental curbed (freq bonus 20) The monster species that spawned more often: mylings (freq bonus 24) The monster species that spawned more often: stomping willow (freq bonus 8) The monster species that spawned more often: side stabilized gelt afire unsteadiest (freq bonus 8) The monster species that spawned more often: swordsman (freq bonus 24) The monster species that spawned more often: laughingstock gravel (freq bonus 14) The monster species that spawned more often: energy witch (freq bonus 8) The monster species that spawned more often: manga girl (freq bonus 10) The monster species that spawned more often: notably congregation (freq bonus 12) The monster species that spawned more often: centaur boss (freq bonus 12) The monster species that spawned more often: daughter of Typhon (freq bonus 18) The monster species that spawned more often: The Smith (freq bonus 6) The monster species that spawned more often: falling warp patch (freq bonus 18) The monster species that spawned more often: condoning tarnal terminatory superposable (freq bonus 10) The monster species that spawned more often: Noemi (freq bonus 8) The monster species that spawned more often: magpie (freq bonus 5) The monster species that spawned more often: disease sphere (freq bonus 12) The monster species that spawned more often: giant owl (freq bonus 15) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster species that never randomly spawned: contagious sphere The monster species that never randomly spawned: voracious bee The monster species that never randomly spawned: maligning impregnably confirmatory hushing frosh dewlap The monster species that never randomly spawned: chaos vortex The monster species that never randomly spawned: horror The monster species that never randomly spawned: stone warp fungus The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: cannon golem The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: cornuchula The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 58) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 4) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 8) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 68) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 5) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 1) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 12) Next attribute increase check would have come at turn 183 Strength training was -2 Dexterity training was 3 Wisdom training was 2 Constitution training was 3 You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having corrosivity (0) You were warned You had automatic searching You had infravision You had 1406 points of nutrition remaining You were stealthy You were polymorphing You were polymorphed into a faithful Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Reloading(649) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Not Ready(2160) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (nonexistant gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (dim colored helmet) * skullcap (celtic helmet) * flack helmet (full helmet) * crystal helm (viking helmet) * mining helm (thinking helmet) * field helm (tasseled helmet) * helm of safeguard (great helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (faded mittens) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (sputa boots) * boots of safeguard (roller boots) Scrolls scroll of healing (STRESS PRESSING TO VERY BOOSTING) scroll of mana (ENSSICIBZ EDUDO) scroll of phase door (ZAL BALAMAON EIEOY) scroll of standard id (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of cure (VOLARE) * scroll of extra healing (TYPE CHANGING BY SLATE) * scroll of greater mana restoration (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of genocide (VW GIANT BEETLE) Wands wand of death (bionic) Tools blue lightsaber (lightsaber) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (89 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Since you quit, the score list will not be checked.