Leeroy, lawful male ungenomoldic Jedi -------- |......| |..d...| ....k..| |......| -------- [Leeroy the Whnas] St18 Dx9 Co10 In6 Wi7 Ch10 JedUngMalLaw Dlvl:1 $0 HP11(11) Pw14(14) AC7 HD0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a whnas! Your armor falls around you! Wiped out all ungenomolds. You feel dead inside. There is a staircase up here. You see here an uncursed fireproof +1 robe {16}. The moon is waxing tonight. white double lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: double lightsaber. Most tools can be applied for an effect; some are also useful when wielded. A two-handed lightsaber that can be set to double mode in order to do even more damage. It needs to be turned on in order to work, and while activated it is also useful for engraving. It's especially effective against small monsters. What do you want to wield? [- c or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: speed You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 116 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 97% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 15) The following skill became untrainable if you tried to train it too early: chaos spells (turn 210) The following skill became untrainable after a while: two-weapon combat (turn 31816) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 8191) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 106363 Monster spawn increase reached its maximum at turn 304453 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 335016 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: Keystone Kop (freq bonus 9) The monster species that spawned more often: inka exterminator (freq bonus 12) The monster species that spawned more often: fire trove (freq bonus 33) The monster species that spawned more often: rending horror (freq bonus 66) The monster species that spawned more often: speedrubber (freq bonus 11) The monster species that spawned more often: decayed force fungus (freq bonus 20) The monster species that spawned more often: swamp fern (freq bonus 84) The monster species that spawned more often: Bundly Ann (freq bonus 33) The monster species that spawned more often: creeping colony (freq bonus 26) The monster species that spawned more often: sledged somalia (freq bonus 24) The monster species that spawned more often: green gunner (freq bonus 44) The monster species that spawned more often: temple guard (freq bonus 30) The monster species that spawned more often: leased yachting (freq bonus 39) The monster species that spawned more often: Larissa (freq bonus 72) The monster species that spawned more often: super naiad (freq bonus 10) The monster species that spawned more often: wooden figurine (freq bonus 48) The monster species that spawned more often: ent (freq bonus 39) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 36) The monster species that spawned more often: kobold digger (freq bonus 36) The monster species that spawned more often: slithy tortoise (freq bonus 88) The monster species that spawned more often: teal force patch (freq bonus 33) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster species that never randomly spawned: fathien elite The monster species that never randomly spawned: poetic jelly The monster species that never randomly spawned: white friar The monster species that never randomly spawned: tank breaker The monster species that never randomly spawned: porter python The monster species that never randomly spawned: Vacuator The monster species that never randomly spawned: unbended rencounter The monster species that never randomly spawned: freestyler The monster species that never randomly spawned: water moccasin The monster species that never randomly spawned: intestate tabstop The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 17) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 20) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 6) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 27) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 10) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 9) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 5) Next attribute increase check would have come at turn 1219 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having speed (0) You saw invisible You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You were polymorphing You were polymorphed into a whnas Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (odd pair of gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (narrow helmet) * skullcap (netradiation helmet) * flack helmet (etched helmet) * crystal helm (brick helmet) * mining helm (great helmet) * field helm (eternal helmet) * helm of safeguard (viking helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (warped gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (hot boots) * boots of safeguard (battle boots) Scrolls scroll of healing (CUR NOS OPPUGNARE VIS) scroll of mana (DESU SENPAI FAMY) scroll of phase door (IGNORANT WEATHER) scroll of standard id (SENIOR ASSWIPE) scroll of cure (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of extra healing (ADA ILIKET) * scroll of greater mana restoration (LLIYLLATNEMTONMAI) scroll of genocide (FROBOZZ MAGIC SCROLL CO) Wands wand of death (bumpy) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.