Leeroy, lawful female ungenomoldic Jedi --- --- |@..... |d..$.| |.....+ |.....| ---.--- -- [Leeroy the Dancing Girl] St15 Dx4 Co18 In5 Wi7 Ch4 JedUngFemLaw Dlvl:1 $0 HP68(68) Pw16(16) AC1 HD8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a dancing girl! Wiped out all ungenomolds. You feel dead inside. The moon is waxing tonight. white lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does RNG-determined damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Pick an object. @ a human or elf (dancing girl called Leeroy) Accessing Pokedex entry for dancing girl... Base statistics of this monster type: Base level = 8, difficulty = 11, AC = 4, magic resistance = 35, alignment -5. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Tries to avoid moving right next to you. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d5, kick - ordinary physical 1d4, touches - steals item What do you want to wield? [- c or ?*] You don't have that object. What do you want to wield? [- c or ?*] You don't have that object. What do you want to wield? [- c or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 46 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 24 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 38% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 98% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: crossbow (turn 21) The following skill became untrainable if you tried to train it too early: knife (turn 22) The following skill became untrainable after a while: attack spells (turn 25419) The following skill couldn't be trained before a certain turn number is reached: lance (turn 32129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 24038 Monster spawn increase reached its maximum at turn 117116 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 331343 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: sea monster (freq bonus 16) The monster species that spawned more often: deep ettin (freq bonus 19) The monster species that spawned more often: gloam (freq bonus 20) The monster species that spawned more often: large twen (freq bonus 36) The monster species that spawned more often: false force patch (freq bonus 108) The monster species that spawned more often: bright blue warp patch (freq bonus 216) The monster species that spawned more often: The Nemean Lion (freq bonus 60) The monster species that spawned more often: erosible younger (freq bonus 63) The monster species that spawned more often: dark familiar (freq bonus 57) The monster species that spawned more often: unmasked Vorlon (freq bonus 72) The monster species that spawned more often: terrible orb (freq bonus 38) The monster species that spawned more often: radio transmitter (freq bonus 204) The monster species that spawned more often: invading crunching (freq bonus 38) The monster species that spawned more often: tushing decrease (freq bonus 18) The monster species that spawned more often: lesser intrinsic eating permamimic (freq bonus 144) The monster species that spawned more often: nippon ma intercommunication (freq bonus 102) The monster species that spawned more often: superstitious person (freq bonus 19) The monster species that spawned more often: evil force patch (freq bonus 80) The monster species that spawned more often: squad astral elemental (freq bonus 18) The monster species that spawned more often: limner fumble exiled tempter (freq bonus 102) The monster species that spawned more often: black grip arm (freq bonus 60) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster species that never randomly spawned: high warp fungus The monster species that never randomly spawned: cloaker The monster species that never randomly spawned: great acid monster The monster species that never randomly spawned: Suzuki-Dogezaemon The monster species that never randomly spawned: snakeman The monster species that never randomly spawned: crapdog The monster species that never randomly spawned: dragger palely The monster species that never randomly spawned: whirring furthering The monster species that never randomly spawned: praetor The monster species that never randomly spawned: kappa mummy The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 21) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 36) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 151) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 8) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 35) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 15) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 4) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having full nutrients (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You were polymorphing You were polymorphed into a dancing girl Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (440) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (fatal gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (hydra helmet) * skullcap (anachrononononaut helmet) * flack helmet (anti-government helmet) * crystal helm (formula one helmet) * mining helm (internet helmet) * field helm (celtic helmet) * helm of safeguard (spinning helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (spacey gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (heroine mocassins) * boots of safeguard (weapon light boots) Scrolls scroll of healing (EIGOWA KIRAIDES) scroll of mana (HAPAX LEGOMENON) scroll of phase door (STAT IS WILD CHANGELY) scroll of standard id (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of cure (FOX NAWAGU) * scroll of extra healing (KURWAHACK IS A VERY FUN NETHACK VARIANT) * scroll of greater mana restoration (EX PROTEO) scroll of genocide (SHELL PROTECT KEY) Wands wand of death (wormwood) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.