Leeroy, lawful female ungenomoldic Jedi ------ ---....--- |......#.| ......... .......| .....| #.d.. -...@- ------ [Leeroy the Goodwife] St18 Dx5 Co9 In10 Wi7 Ch8 JedUngFemLaw Dlvl:1 $0 HP25(25) Pw16(16) AC1 HD4 Exp1 T6 Latest messages You ignite your yellow lightsaber. # What do you want to write with? [- cd or ?*] You engrave in the floor with an uncursed +1 yellow lightsaber (lit) (weapon in hand) {24}. What do you want to engrave in the floor here? There is a staircase up here. Something is engraved here on the floor. Use "r." to read it. You attack thin air. What do you want to read? [efghi or ?*.] Something is engraved here on the floor. You read: "E?beretn". You attack thin air. (2x) There is a staircase up here. Something is engraved here on the floor. Use "r." to read it. What do you want to read? [efghi or ?*.] Something is engraved here on the floor. You read: "??berctn". Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: flying You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 108 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 52% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 70% Tool drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: saber (turn 31) The following skill became untrainable if you tried to train it too early: divination spells (turn 90) The following skill became untrainable after a while: elemental spells (turn 21591) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 9291) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 43318 Monster spawn increase reached its maximum at turn 151873 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 9426677 The monster class that cannot be genocided was mummy The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: transformer (freq bonus 2) The monster species that spawned more often: petty army ant (freq bonus 18) The monster species that spawned more often: Uniform Kchief (freq bonus 12) The monster species that spawned more often: Katcher (freq bonus 36) The monster species that spawned more often: moon vampire (freq bonus 2) The monster species that spawned more often: spit demon (freq bonus 12) The monster species that spawned more often: mirror vortex (freq bonus 4) The monster species that spawned more often: hidden forest centaur (freq bonus 3) The monster species that spawned more often: autofarm black pudding (freq bonus 14) The monster species that spawned more often: wind fungus (freq bonus 12) The monster species that spawned more often: neckline peskier (freq bonus 14) The monster species that spawned more often: putrefier (freq bonus 9) The monster species that spawned more often: abnormal patch (freq bonus 12) The monster species that spawned more often: litch demon (freq bonus 3) The monster species that spawned more often: complexer substratum fairy (freq bonus 6) The monster species that spawned more often: Medusa's pet fish (freq bonus 6) The monster species that spawned more often: giant louse (freq bonus 8) The monster species that spawned more often: shredder (freq bonus 8) The monster species that spawned more often: epaulette debunk (freq bonus 6) The monster species that spawned more often: old corpse (freq bonus 10) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters of gigantic size (freq bonus 3) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 8) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: clicking colony The monster species that never randomly spawned: huge white bat The monster species that never randomly spawned: black and white colony The monster species that never randomly spawned: gummed unalarmed The monster species that never randomly spawned: baby cyan dragon The monster species that never randomly spawned: bluish beetle The monster species that never randomly spawned: Jana the Soft Wench The monster species that never randomly spawned: mint flayer The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 18) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 60) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 11) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 10) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 4) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having flying (0) You were warned You had automatic searching You had 1495 points of nutrition remaining You were stealthy You were polymorphing You were polymorphed into a goodwife Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (448) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (nondescript gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (dream helmet) * skullcap (formula one helmet) * flack helmet (less helmet) * crystal helm (aluminium helmet) * mining helm (meteoric helmet) * field helm (netradiation helmet) * helm of safeguard (hacker helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (riding gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (block-heeled boots) * boots of safeguard (velcro sandals) Scrolls scroll of healing (NACSTAC) scroll of mana (C00000000000000000000000000005) scroll of phase door (GNOZAB) scroll of standard id (ERIKISEPHEARARACHARAPHTHISKERA) scroll of cure (ONLY EFFECTIVE STUNT IS HITTING) * scroll of extra healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of greater mana restoration (RAIN FALL FROM SKY) scroll of genocide (EDO MATIESTO) Wands wand of death (mistletoe) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 3 times You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.