Leeroy, lawful female ungenomoldic Jedi --- --- |...dc| |....#| |.....| ......+ |.....| ------- [Leeroy the Random Cockatrice] St17 Dx7 Co10 In7 Wi5 Ch5 JedUngFemLaw Dlvl:1 $0 HP30(30) Pw15(15) AC5 HD5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a female random cockatrice! Your armor falls around you! You drop your gloves! You find you must drop your weapon! Use the command #sit to lay an egg. Wiped out all ungenomolds. You feel dead inside. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Pick an object. c a cockatrice (random cockatrice called Leeroy) Accessing Pokedex entry for random cockatrice... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 6, magic resistance = 30, alignment 0. Very slow (6). Normal generation, with frequency 1. Resists poison, petrification, hits as a +2 weapon. Conveys poison, petrification resistances. Genocidable, carnivorous, herbivorous. It can turn you to stone if you touch it. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d3, bite - bad effect touches - petrifies passive - petrifies Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 87% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: divination spells (turn 87) The following skill became untrainable if you tried to train it too early: shield (turn 30) The following skill became untrainable after a while: implants (turn 61032) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 18694) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 32034 Monster spawn increase reached its maximum at turn 101002 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 307020 The monster class that cannot be genocided was jelly The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: attest touchdown (freq bonus 28) The monster species that spawned more often: blank stalk (freq bonus 48) The monster species that spawned more often: cerulean mold (freq bonus 10) The monster species that spawned more often: casting spider (freq bonus 64) The monster species that spawned more often: moldy warp patch (freq bonus 18) The monster species that spawned more often: pool edge swimmer (freq bonus 54) The monster species that spawned more often: world-ending horror (freq bonus 9) The monster species that spawned more often: forest clan (freq bonus 4) The monster species that spawned more often: deformed fish (freq bonus 48) The monster species that spawned more often: disenchanter warp fungus (freq bonus 10) The monster species that spawned more often: guardbot (freq bonus 21) The monster species that spawned more often: progressional repeating (freq bonus 10) The monster species that spawned more often: libidinously embryologist evilly (freq bonus 30) The monster species that spawned more often: palled wisecrack inconsiderable (freq bonus 8) The monster species that spawned more often: numerologist burnishing (freq bonus 9) The monster species that spawned more often: death mewlip (freq bonus 12) The monster species that spawned more often: Kati's plateau boot (freq bonus 16) The monster species that spawned more often: Crone Lily (freq bonus 42) The monster species that spawned more often: ant captain (freq bonus 8) The monster species that spawned more often: rock awgwa (freq bonus 12) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 6) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster species that never randomly spawned: squeaking girl The monster species that never randomly spawned: totting rostrum coifing The monster species that never randomly spawned: armed migo queen The monster species that never randomly spawned: killer rabbit The monster species that never randomly spawned: clay warp patch The monster species that never randomly spawned: Majin Buu The monster species that never randomly spawned: The Sweet Redguard Girl The monster species that never randomly spawned: dragger palely The monster species that never randomly spawned: cursed warp patch The monster species that never randomly spawned: ancient farao mummy The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 2) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 31) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 63) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 30) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 10) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 5) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 4) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 95) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 2) Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having curse resistance (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You were polymorphing You were polymorphed into a random cockatrice Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (78) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (inverse gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (wide conical hat) * skullcap (mechanical helmet) * flack helmet (weeping helmet) * crystal helm (filtered helmet) * mining helm (tight helmet) * field helm (yellow helmet) * helm of safeguard (bluy helmet) * war hat (full helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (nondescript gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (erotic boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (SUDO ROOT) scroll of mana (YTTOCS PU EM MAEB) scroll of phase door (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of standard id (CWAEWL DAEWL) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) * scroll of extra healing (KLATHA DATHA NY ARYATHA) * scroll of greater mana restoration (DDOS ATTACK) scroll of genocide (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) Wands wand of death (cloth) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.