Leeroy, lawful male angelic Ice Mage -------- |...@..| |..$d..| |`...... |.F....| -.--.--- [Leeroy the Cooler] St6 Dx9 Co9 In13 Wi10 Ch5 IceAngMalLaw Dlvl:1 $0 HP19(19) Pw19(19) AC6 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Pick an object. d a dog or other canine (tame winter wolf cub) (base level 5) Accessing Pokedex entry for winter wolf cub... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 4, magic resistance = 0, alignment -5. Normal speed (12). Normal generation in groups, with frequency 5. Resists cold. Conveys cold resistance. Genocidable, carnivorous. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, bite - ordinary physical 1d8, breath - frost damage # Talk to whom? (in what direction) The winter wolf cub barks. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 43 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 85% Potion drop chance was reduced to 52% Armor drop chance was reduced to 89% Tool drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: scimitar (turn 5) The following skill became untrainable if you tried to train it too early: attack spells (turn 1920) The following skill became untrainable after a while: two-handed weapons (turn 14017) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 63141) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68736 Monster spawn increase reached its maximum at turn 123504 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 7093240 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: archfiend of Gilfer (freq bonus 8) The monster species that spawned more often: flameproof troll (freq bonus 20) The monster species that spawned more often: werefireelemental (freq bonus 24) The monster species that spawned more often: Soft Sarah (freq bonus 6) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 12) The monster species that spawned more often: purple snake (freq bonus 16) The monster species that spawned more often: controlled trove (freq bonus 12) The monster species that spawned more often: strip mine (freq bonus 14) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 18) The monster species that spawned more often: festooning integrated (freq bonus 12) The monster species that spawned more often: ribald weedy appellee acerbated (freq bonus 18) The monster species that spawned more often: mind warp patch (freq bonus 24) The monster species that spawned more often: interfacing lapper (freq bonus 9) The monster species that spawned more often: giant pink dragonfly (freq bonus 96) The monster species that spawned more often: geodude (freq bonus 24) The monster species that spawned more often: showcased hereinto (freq bonus 12) The monster species that spawned more often: solid spore (freq bonus 6) The monster species that spawned more often: zeta metroid (freq bonus 72) The monster species that spawned more often: fiend of Slaanesh (freq bonus 5) The monster species that spawned more often: shayateen (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster species that never randomly spawned: aspca fluoridated advise The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: wall dweller The monster species that never randomly spawned: hungry soul The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: ice block The monster species that never randomly spawned: Egas The monster species that never randomly spawned: USA President The monster species that never randomly spawned: conductor dowery The monster species that never randomly spawned: green worm The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 2) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 400) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 32) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 18) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 22) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 3) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 2) Next attribute increase check would have come at turn 1125 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1499 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of trap detection (PSINA PSINA KRADIDA PSIOMOIPS) scroll of healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of mana (WORDS CANNOT BEGIN TO DESCRIBE HOW BAD THE WAND BALANCE PATCH IS) scroll of phase door (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of standard id (SUDDENLY THE DUNGEON COLLAPSES) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of extra healing (SNAPE KILLED DUMBLEDORE) * scroll of greater mana restoration (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) Spellbooks spellbook of freeze sphere (corroded) spellbook of cone of cold (nightly) spellbook of slow monster (red-listed) Potions potion of gain level (tangerine) potion of oil (sticky) Rings ring of teleport control (spikard) Wands wand of cold (bent) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.